colorful PCB; better round rects

This commit is contained in:
Ricardo (XenGi) Band 2022-02-22 03:30:27 +01:00
commit e6feb1cd38
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GPG key ID: 1A9D657D06B5820E
6 changed files with 288 additions and 56 deletions

View file

@ -3,10 +3,9 @@ All sizes are in millimeters.
"""
from typing import Tuple
from solid import OpenSCADObject, cube, linear_extrude, text, translate, scale, rotate, cylinder, union, intersection, \
color
from solid import OpenSCADObject, cube, linear_extrude, text, translate, scale, rotate, cylinder, union, color, square, offset
from util import round_rect, get_label_size, FILAMENT_LAYER, LAYOUTS, forward
from util import get_label_size, FILAMENT_LAYER, LAYOUTS, forward, right, backward
def key(
@ -51,14 +50,23 @@ def key(
)
) * forward(v=2)(
linear_extrude(height=dome_height / 2)(
round_rect(width=width, height=height, radius=corner_radius)
translate(v=(corner_radius, corner_radius, 0))(
offset(r=corner_radius)(
square(size=(width - 2 * corner_radius, height - 2 * corner_radius))
)
)
)
),
linear_extrude(height=2)(
round_rect(width=width, height=height, radius=corner_radius)
# round_rect(width=width, height=height, radius=corner_radius)
translate(v=(corner_radius, corner_radius, 0))(
offset(r=corner_radius)(
square(size=(width - 2 * corner_radius, height - 2 * corner_radius))
)
)
)
) - translate(v=(width / 2, height / 2, thickness + dome_height / 2 - dome_height * 2 * FILAMENT_LAYER))(
linear_extrude(height=dome_height * 2 * FILAMENT_LAYER)(
) - translate(v=(width / 2, height / 2, thickness + dome_height / 2 - dome_height * 3 * FILAMENT_LAYER))(
linear_extrude(height=dome_height * 3 * FILAMENT_LAYER)(
text(text=label, size=get_label_size(label), font=font, halign='center', valign='center')
)
)
@ -74,7 +82,9 @@ def key_mat(
key_thickness: float,
layout: str,
variant: str,
font: str
font: str,
keys_h: int = 13,
keys_v: int = 5
) -> OpenSCADObject:
"""
Generates elastic mat with fixed layout but variable sizes
@ -97,6 +107,8 @@ def key_mat(
+---------------------------------------------+
\\ thickness
:param keys_v:
:param keys_h:
:param variant:
:param margin: left, right, top and bottom margin, can be single number to set all at once.
:param padding: Horizontal and vertical padding, can be single number to set both at once.
@ -109,8 +121,6 @@ def key_mat(
:param font:
:return:
"""
keys_h = 13
keys_v = 5
spacebar_start = 4 # horizontal start key of space bar (0 index)
spacebar_width = 3 # space bar length in keys
@ -128,6 +138,7 @@ def key_mat(
thickness
])
# add keys to mat
for x in range(keys_h):
for y in range(keys_v):
if (x == keys_h - 1 and (y in [0, 2, 3] and layout.startswith("ansi") or y in [0, 2] and layout == "iso")) \
@ -175,12 +186,52 @@ def key_mat(
label=LAYOUTS[f"{layout}_{variant}"][y][x]
))
# add holes to keys for better "pressability"
for x in range(keys_h):
for y in range(keys_v):
mat -= translate(v=(padding_h + x * (key_width + padding_h) + 1, padding_v + (keys_v - y - 1) * (key_height + padding_v) + 1, 0))(
cube((key_width - 2, key_height - 2, key_thickness + thickness - 2 * FILAMENT_LAYER)) - translate(v=(key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
if (x == keys_h - 1 and (y in [0, 2, 3] and layout.startswith("ansi") or y in [0, 2] and layout == "iso")) \
or (spacebar_start < x < spacebar_start + spacebar_width and y == keys_v - 1):
# skip for wide keys (backspace, enter, shift and space bar)
continue
elif x == keys_h - 1 and y == 1 and layout in ["ansi_big_enter", "iso"]:
# big enter
mat -= translate(v=(padding_h + x * (key_width + padding_h) + 1, padding_v + (keys_v - y - 2) * (key_height + padding_v) + 1, 0))(
cube((key_width - 2, 2 * key_height + padding_v - 2, key_thickness + thickness - 2 * FILAMENT_LAYER)) - translate(v=(key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
) - translate(v=(key_width / 2 - 1, key_height + padding_v + key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
) - translate(v=(key_width / 2 - 2, key_height / 2 - 1, 0))(
cube((2, padding_v + key_height, key_thickness + thickness - 2 * FILAMENT_LAYER))
)
)
elif x == keys_h - 2 and (y == 0 or (y == 2 and layout == "ansi") or (y == 3 and layout != "iso")):
# wide key
mat -= translate(v=(padding_h + x * (key_width + padding_h) + 1, padding_v + (keys_v - y - 1) * (key_height + padding_v) + 1, 0))(
cube((2 * key_width + padding_h - 2, key_height - 2, key_thickness + thickness - 2 * FILAMENT_LAYER)) - translate(v=(key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
) - translate(v=(key_width + padding_h + key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
) - translate(v=(key_width / 2 - 1, key_height / 2 - 2, 0))(
cube((padding_h + key_width, 2, key_thickness + thickness - 2 * FILAMENT_LAYER))
)
)
elif x == spacebar_start and y == keys_v - 1:
# space bar
mat -= translate(v=(padding_h + x * (key_width + padding_h) + 1, padding_v + (keys_v - y - 1) * (key_height + padding_v) + 1, 0))(
cube((spacebar_width * key_width + (spacebar_width - 1) * padding_h - 2, key_height - 2, key_thickness + thickness - 2 * FILAMENT_LAYER)) - translate(v=(key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
) - translate(v=((spacebar_width - 1) * key_width + (spacebar_width - 1) * padding_h + key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
) - translate(v=(key_width / 2 - 1, key_height / 2 - 2, 0))(
cube(((spacebar_width - 1) * padding_h + (spacebar_width - 1) * key_width, 2, key_thickness + thickness - 2 * FILAMENT_LAYER))
)
)
else:
# normal key
mat -= translate(v=(padding_h + x * (key_width + padding_h) + 1, padding_v + (keys_v - y - 1) * (key_height + padding_v) + 1, 0))(
cube((key_width - 2, key_height - 2, key_thickness + thickness - 2 * FILAMENT_LAYER)) - translate(v=(key_width / 2 - 1, key_height / 2 - 1, 0))(
cylinder(d=2, h=key_thickness + thickness - 2 * FILAMENT_LAYER)
)
)
)
return color("DarkSlateGray")(mat)

101
mkbd65/lower_case.py Normal file
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@ -0,0 +1,101 @@
from solid import OpenSCADObject, hull, translate, sphere, cube, scale, offset, square
from util import PCB_WIDTH, PCB_HEIGHT, PCB_RADIUS
def lower_case(phone_width: float, phone_height: float, phone_radius: float) -> OpenSCADObject:
"""
Rounded bottom part of the case
:param phone_width:
:param phone_height:
:param phone_radius:
:return:
"""
thickness = 2
window_thickness = 0.5
return (scale(v=(1, 1, thickness / phone_radius))(
hull()(
translate(v=(phone_radius, phone_radius, 0))(
sphere(r=phone_radius),
translate(v=(0, phone_height - 2 * phone_radius, 0))(
sphere(r=phone_radius)
),
translate(v=(phone_width - 2 * phone_radius, 0, 0))(
sphere(r=phone_radius)
),
translate(v=(phone_width - 2 * phone_radius, phone_height - 2 * phone_radius, 0))(
sphere(r=phone_radius)
)
)
)
) * translate(v=(0, 0, -1 * thickness))(
cube([phone_width, phone_height, thickness])
)) - translate(v=(2 * phone_radius, 2 * phone_radius, -1 * thickness / 2))(
scale(v=(1, 1, thickness))(
offset(r=phone_radius)(
square([phone_width - 4 * phone_radius, phone_height - 4 * phone_radius])
)
)
) - translate(v=(phone_width - PCB_WIDTH, phone_radius, -1 * thickness / 2 + window_thickness))(
scale(v=(1, 1, thickness))(
offset(r=PCB_RADIUS)(
square([PCB_WIDTH - 2 * PCB_RADIUS, PCB_HEIGHT - 2 * PCB_RADIUS])
)
)
)
# width = 160.7;
# height = 74.1;
# radius = 10;
# thickness = 2;
# pcb_radius = 5;
# pcb_width = 150;
# pcb_height = 64;
# window_thickness = 0.5;
#
#
# translate([0, 0, thickness]) {
# difference() {
# intersection() {
# scale([1, 1, thickness / radius]) {
# hull() {
# translate([radius, radius, 0]) {
# sphere(r=radius);
# translate([0, height-2*radius, 0]) {
# sphere(r=radius);
# }
# translate([width-2*radius, 0, 0]) {
# sphere(r=radius);
# }
# translate([width-2*radius, height-2*radius, 0]) {
# sphere(r=radius);
# }
# }
# }
# }
# translate([0, 0, -thickness]) {
# cube([width, height, thickness]);
# }
# }
#
# translate([2*radius, 2*radius, -thickness/2]) {
# scale([1, 1, thickness]) {
# offset(r=radius) {
# square([width - 4 * radius, height - 4 * radius]);
# }
# }
# }
# translate([width - pcb_width, radius, -1*thickness/2+window_thickness]) {
# scale([1,1,thickness]) {
# offset(r=pcb_radius) {
# square([pcb_width - 2 * pcb_radius, pcb_height - 2 * pcb_radius]);
# }
# }
# }
# }
# }

View file

@ -1,7 +1,5 @@
#!/usr/bin/env python3
"""
All sizes are in millimeters.
"""
import sys
from subprocess import run
from configparser import ConfigParser
@ -10,6 +8,7 @@ import click
from solid import scad_render_to_file
from key_mat import key_mat, key
from pcb import pcb
from phone import phone
@ -56,6 +55,25 @@ def cli(layout, variant, stl, emf, amf, detail, config_file):
layout=layout,
variant=variant,
font=config.get("key_mat", "font", fallback="DejaVu Sans:style=Bold")
)],
["pcb", pcb(
key_width=config.getfloat("key_mat", "key_width", fallback=9),
key_height=config.getfloat("key_mat", "key_height", fallback=6),
key_padding=config.getfloat("key_mat", "padding", fallback=1)
)],
["test_key_mat", key_mat(
margin=config.getfloat("key_mat", "margin", fallback=1),
padding=config.getfloat("key_mat", "padding", fallback=1),
thickness=config.getfloat("key_mat", "thickness", fallback=0.5),
key_width=config.getfloat("key_mat", "key_width", fallback=9),
key_height=config.getfloat("key_mat", "key_height", fallback=6),
key_radius=config.getfloat("key_mat", "key_corner_radius", fallback=1),
key_thickness=config.getfloat("key_mat", "key_thickness", fallback=2),
layout=layout,
variant=variant,
font=config.get("key_mat", "font", fallback="DejaVu Sans:style=Bold"),
keys_h=5,
keys_v=3
)]
]

88
mkbd65/pcb.py Normal file
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@ -0,0 +1,88 @@
from solid import OpenSCADObject, color, linear_extrude, polygon, translate, scale, offset, square, union, cylinder
from util import PCB_WIDTH, PCB_HEIGHT, PCB_RADIUS
def switch() -> OpenSCADObject:
"""
Alps SKTKABE010
6 +----+ 5
/ \
7 + + 4 | 2mm
8 + + 3 |
\ 4mm /
1 +----+ 2
:return:
"""
thickness = 0.78
return color("Silver")(
linear_extrude(height=0.5)(
polygon(points=[(1, 0), (5, 0), (6, 1), (6, 3), (5, 4), (1, 4), (0, 3), (0, 1)]),
)
) + color("Black")(
translate(v=(3, 2, 0))(
cylinder(r=0.5, h=thickness)
)
)
def pcb(key_width: float, key_height: float, key_padding: float) -> OpenSCADObject:
"""
:return:
"""
pcb_thickness = 0.5
rows = 5
columns = 12
board = color(c="Purple")(
translate(v=(PCB_RADIUS, PCB_RADIUS, pcb_thickness/2))(
scale(v=(1, 1, pcb_thickness))(
offset(r=PCB_RADIUS)(
square([PCB_WIDTH - 2 * PCB_RADIUS, PCB_HEIGHT - 2 * PCB_RADIUS])
)
)
)
)
switches = []
margin_x = (PCB_WIDTH - (columns * key_width + (columns - 1) * key_padding)) / 2
margin_y = 3
for x in range(columns):
for y in range(rows):
switches.append(
translate(v=(margin_x + x * (key_width + key_padding), margin_y + y * (key_height + key_padding), pcb_thickness))(
switch()
)
)
return union()(
board,
*switches
)
# TODO: Add ATMEGA and flat cable connector
# rows = 5
# columns = 12
# hspacing = 4
# vspacing = 3
# width = 6
# height = 4
#
# board = color("Green")(cube([123, 49, 0.6])) + translate((13, 36, 0.6))(
# color("BlackPaint")(cube([7, 7, 1]))
# ) + translate((23, 35.75, 0.6))(
# color("BlackPaint")(cube([2.5, 2, 0.55]))
# )
#
# for row in range(rows):
# for col in range(columns):
# board += translate((3.5 + (hspacing + width) * col, 2 + (vspacing + height) * row, 0.6))(
# switch()
# )
#
# return board

View file

@ -2,9 +2,7 @@
All sizes are in millimeters.
"""
from solid import OpenSCADObject, linear_extrude
from util import round_rect
from solid import OpenSCADObject, linear_extrude, translate, offset, square
def phone(
@ -24,6 +22,10 @@ def phone(
:return:
"""
return linear_extrude(height=thickness)(
round_rect(width=width, height=height, radius=corner_radius)
translate(v=(corner_radius, corner_radius, 0))(
offset(r=corner_radius)(
square(size=(width - 2 * corner_radius, height - 2 * corner_radius))
)
)
)

View file

@ -1,8 +1,11 @@
from solid import polygon, circle, translate, OpenSCADObject
PCB_RADIUS = 5
PCB_WIDTH = 150
PCB_HEIGHT = 64
FILAMENT_LAYER = 0.1
# TODO: Add iso_fr (AZERTY) just for Slim :P
LAYOUTS = {
"ansi_en": [
["Esc", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "⌫", None],
@ -42,7 +45,9 @@ def get_label_size(label: str) -> float:
:param label:
:return:
"""
if label in ["Esc", "Alt", "Fn", "Ä", "Ü", "Ö"]:
if label == "↵":
return 4
elif label in ["Esc", "Alt", "Fn", "Ä", "Ü", "Ö"]:
return 3
elif label == "Ctrl":
return 2.5
@ -50,39 +55,6 @@ def get_label_size(label: str) -> float:
return 3.5
def round_rect(width: float | int, height: float | int, radius: float | int) -> OpenSCADObject:
"""
Rectangle with rounded corners.
Combines a polygon and four circles to form the round corners.
O/-----\O
/ \
| |
\ /
O\_____/O
:param width: Width of the rectangle
:param height: Height of the rectangle
:param radius: Radius of rectangle corners
:return:
"""
return polygon(points=[
(0, radius),
(0, height - radius),
(radius, height),
(width - radius, height),
(width, height - radius),
(width, radius),
(width - radius, 0),
(radius, 0)]
) \
+ translate(v=(radius, radius, 0))(circle(r=radius)) \
+ translate(v=(radius, height - radius, 0))(circle(r=radius)) \
+ translate(v=(width - radius, height - radius, 0))(circle(r=radius)) \
+ translate(v=(width - radius, radius, 0))(circle(r=radius))
def up(v: float) -> translate:
return translate(v=(0, v, 0))