Merge branch 'master' into eco-keyboard
This commit is contained in:
commit
c33434c0d6
1793 changed files with 310137 additions and 11475 deletions
5
.gitignore
vendored
5
.gitignore
vendored
|
|
@ -23,6 +23,7 @@ quantum/version.h
|
|||
CMakeLists.txt
|
||||
.DS_STORE
|
||||
/util/wsl_downloaded
|
||||
/util/win_downloaded
|
||||
|
||||
# Eclipse/PyCharm/Other IDE Settings
|
||||
.cproject
|
||||
|
|
@ -32,7 +33,9 @@ CMakeLists.txt
|
|||
.browse.VC.db*
|
||||
*.stackdump
|
||||
util/Win_Check_Output.txt
|
||||
.vscode
|
||||
# Let these ones be user specific, since we have so many different configurations
|
||||
.vscode/launch.json
|
||||
.vscode/tasks.json
|
||||
.stfolder
|
||||
|
||||
# ignore image files
|
||||
|
|
|
|||
14
.vscode/settings.json
vendored
Normal file
14
.vscode/settings.json
vendored
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
// Configure glob patterns for excluding files and folders.
|
||||
"files.exclude": {
|
||||
"**/.build": true,
|
||||
"**/*.hex": true
|
||||
},
|
||||
"files.associations": {
|
||||
"*.h": "c",
|
||||
"*.c": "c",
|
||||
"*.cpp": "cpp",
|
||||
"*.hpp": "cpp"
|
||||
}
|
||||
}
|
||||
4
Makefile
4
Makefile
|
|
@ -419,7 +419,7 @@ define BUILD_TEST
|
|||
MAKE_TARGET := $2
|
||||
COMMAND := $1
|
||||
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
|
||||
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS=$$(FULL_TESTS)
|
||||
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
|
||||
MAKE_MSG := $$(MSG_MAKE_TEST)
|
||||
$$(eval $$(call BUILD))
|
||||
ifneq ($$(MAKE_TARGET),clean)
|
||||
|
|
@ -483,6 +483,8 @@ define RUN_TEST
|
|||
+error_occurred=0;\
|
||||
$($(TEST)_COMMAND)\
|
||||
if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
|
||||
|
||||
|
||||
endef
|
||||
|
||||
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
|
||||
|
|
|
|||
47
book.json
47
book.json
|
|
@ -1,24 +1,39 @@
|
|||
{
|
||||
"structure": {
|
||||
"readme": "home.md",
|
||||
"summary": "_summary.md"
|
||||
},
|
||||
"plugins" : ["toolbar", "edit-link", "anchors"],
|
||||
"plugins" : [
|
||||
"anchors",
|
||||
"edit-link",
|
||||
"forkmegithub",
|
||||
"git-author",
|
||||
"hints",
|
||||
"numbered-headings",
|
||||
"page-toc",
|
||||
"terminal",
|
||||
"toolbar"
|
||||
],
|
||||
"pluginsConfig": {
|
||||
"edit-link": {
|
||||
"base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
|
||||
"label": "Suggest an edit"
|
||||
},
|
||||
"toolbar": {
|
||||
"buttons":
|
||||
[
|
||||
{
|
||||
"label": "QMK Firmware",
|
||||
"icon": "fa fa-github",
|
||||
"url": "https://github.com/qmk/qmk_firmware"
|
||||
}
|
||||
]
|
||||
}
|
||||
"edit-link": {
|
||||
"base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
|
||||
"label": "Suggest an edit"
|
||||
},
|
||||
"forkmegithub": {
|
||||
"color": "red",
|
||||
"url": "https://github.com/qmk/qmk_firmware"
|
||||
},
|
||||
"page-toc": {
|
||||
"selector": ".markdown-section h1, .markdown-section h2"
|
||||
},
|
||||
"toolbar": {
|
||||
"buttons": [
|
||||
{
|
||||
"label": "QMK Firmware",
|
||||
"icon": "fa fa-github",
|
||||
"url": "https://github.com/qmk/qmk_firmware"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"root": "./docs/"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,13 +18,16 @@
|
|||
TEST_PATH=tests/$(TEST)
|
||||
|
||||
$(TEST)_SRC= \
|
||||
$(TEST_PATH)/test.cpp \
|
||||
$(TEST_PATH)/keymap.c \
|
||||
$(TMK_COMMON_SRC) \
|
||||
$(QUANTUM_SRC) \
|
||||
$(SRC) \
|
||||
tests/test_common/matrix.c \
|
||||
tests/test_common/test_driver.cpp \
|
||||
tests/test_common/keyboard_report_util.cpp \
|
||||
tests/test_common/test_fixture.cpp
|
||||
$(TEST)_DEFS=$(TMK_COMMON_DEFS)
|
||||
$(TEST)_SRC += $(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp))
|
||||
|
||||
$(TEST)_DEFS=$(TMK_COMMON_DEFS) $(OPT_DEFS)
|
||||
$(TEST)_CONFIG=$(TEST_PATH)/config.h
|
||||
VPATH+=$(TOP_DIR)/tests/test_common
|
||||
VPATH+=$(TOP_DIR)/tests/test_common
|
||||
|
|
@ -9,6 +9,9 @@ LIB_PATH = $(TOP_DIR)/lib
|
|||
QUANTUM_DIR = quantum
|
||||
QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
|
||||
|
||||
DRIVER_DIR = drivers
|
||||
DRIVER_PATH = $(TOP_DIR)/$(DRIVER_DIR)
|
||||
|
||||
BUILD_DIR := $(TOP_DIR)/.build
|
||||
|
||||
COMMON_VPATH := $(TOP_DIR)
|
||||
|
|
@ -17,4 +20,5 @@ COMMON_VPATH += $(QUANTUM_PATH)
|
|||
COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/audio
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/api
|
||||
COMMON_VPATH += $(QUANTUM_PATH)/api
|
||||
COMMON_VPATH += $(DRIVER_PATH)
|
||||
|
|
@ -54,6 +54,12 @@ ifeq ($(strip $(COMBO_ENABLE)), yes)
|
|||
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(STENO_ENABLE)), yes)
|
||||
OPT_DEFS += -DSTENO_ENABLE
|
||||
VIRTSER_ENABLE := yes
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
|
||||
OPT_DEFS += -DVIRTSER_ENABLE
|
||||
endif
|
||||
|
|
@ -87,7 +93,7 @@ endif
|
|||
|
||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/light_ws2812.c
|
||||
SRC += ws2812.c
|
||||
SRC += $(QUANTUM_DIR)/rgblight.c
|
||||
CIE1931_CURVE = yes
|
||||
LED_BREATHING_TABLE = yes
|
||||
|
|
|
|||
25
docs/README.md
Normal file
25
docs/README.md
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
# Quantum Mechanical Keyboard Firmware
|
||||
|
||||
## What is QMK Firmware? {#what-is-qmk-firmware}
|
||||
|
||||
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
|
||||
|
||||
## How to get it {#how-to-get-it}
|
||||
|
||||
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
|
||||
|
||||
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
|
||||
|
||||
## How to compile {#how-to-compile}
|
||||
|
||||
Before you are able to compile, you'll need to [install an environment](build_environment_setup.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
|
||||
|
||||
make planck-rev4-default
|
||||
|
||||
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
|
||||
|
||||
make preonic-default
|
||||
|
||||
## How to customize {#how-to-customize}
|
||||
|
||||
QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
|
||||
|
|
@ -1,32 +1,46 @@
|
|||
* [Getting started](README.md)
|
||||
* [QMK Overview](qmk_overview.md)
|
||||
* [Build Environment Setup](build_environment_setup.md)
|
||||
* [Vagrant Guide](vagrant_guide.md)
|
||||
* [Make instructions](make_instructions.md)
|
||||
* [FAQ: Creating a Keymap](faq_keymap.md)
|
||||
* [FAQ: Compiling QMK](faq_build.md)
|
||||
* [How to Github](how_to_github.md)
|
||||
|
||||
### Getting started
|
||||
* [Introduction](home.md)
|
||||
* [QMK Overview](qmk_overview.md)
|
||||
* [Build Environment Setup](build_environment_setup.md)
|
||||
* [Make instructions](make_instructions.md)
|
||||
* [Features](features.md)
|
||||
* [Layer switching](key_functions.md)
|
||||
* [Leader Key](leader_key.md)
|
||||
* [Macros](macros.md)
|
||||
* [Dynamic Macros](dynamic_macros.md)
|
||||
* [Space Cadet](space_cadet_shift.md)
|
||||
* [Tap Dance](tap_dance.md)
|
||||
* [Mouse keys](mouse_keys.md)
|
||||
* [Unicode](unicode.md)
|
||||
* [Stenography](stenography.md)
|
||||
|
||||
### Making a keymap
|
||||
* [Keymap overview](keymap.md)
|
||||
* [Custom Quantum Functions](custom_quantum_functions.md)
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Layer switching](key_functions.md)
|
||||
* [Leader Key](leader_key.md)
|
||||
* [Macros](macros.md)
|
||||
* [Dynamic Macros](dynamic_macros.md)
|
||||
* [Space Cadet](space_cadet_shift.md)
|
||||
* [Tap Dance](tap_dance.md)
|
||||
* [Mouse keys](mouse_keys.md)
|
||||
* [FAQ: Creating a Keymap](faq_keymap.md)
|
||||
* [FAQ: Compiling QMK](faq_build.md)
|
||||
|
||||
### For hardware makers and modders
|
||||
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
|
||||
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
|
||||
* [Modding your keyboard](modding_your_keyboard.md)
|
||||
* [Adding features to QMK](adding_features_to_qmk.md)
|
||||
* [ISP flashing guide](isp_flashing_guide.md)
|
||||
|
||||
### Other topics
|
||||
* [General FAQ](faq.md)
|
||||
* [Differences from TMK](differences_from_tmk.md)
|
||||
* [Using Eclipse with QMK](eclipse.md)
|
||||
* Reference
|
||||
* [Glossary](glossary.md)
|
||||
* [Keymap overview](keymap.md)
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Basic Keycodes](basic_keycodes.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
* [The `config.h` File](config_options.md)
|
||||
* [Customizing Functionality](custom_quantum_functions.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Unit Testing](unit_testing.md)
|
||||
|
||||
* For Makers and Modders
|
||||
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
|
||||
* [Adding features to QMK](adding_features_to_qmk.md)
|
||||
* [Hand Wiring Guide](hand_wiring.md)
|
||||
* [ISP flashing guide](isp_flashing_guide.md)
|
||||
* [Modding your keyboard](modding_your_keyboard.md)
|
||||
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
|
||||
|
||||
* For a Deeper Understanding
|
||||
* [How Keyboards Work](basic_how_keyboards_work.md)
|
||||
* [Understanding QMK](understanding_qmk.md)
|
||||
|
||||
* Other Topics
|
||||
* [General FAQ](faq.md)
|
||||
* [Using Eclipse with QMK](eclipse.md)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,16 @@
|
|||
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one:
|
||||
# How To Add Features To QMK
|
||||
|
||||
* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it!
|
||||
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
|
||||
|
||||
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
|
||||
|
||||
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
|
||||
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
|
||||
|
||||
Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
|
||||
|
||||
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
|
||||
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
|
||||
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
|
||||
* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing).
|
||||
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
|
||||
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
|
||||
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
|
||||
|
|
|
|||
|
|
@ -23,20 +23,14 @@ in the next sections.
|
|||
Whenever you press a key, the firmware of your keyboard can register this event.
|
||||
It can register when the key is pressed, held and released.
|
||||
|
||||
This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information).
|
||||
This speed often is limited by the mechanical key response time, the protocol
|
||||
to transfer those key presses (here USB HID), and by the software it is used in.
|
||||
This usually happens with a periodic scan of key presses. This speed often is limited by the mechanical key response time, the protocol to transfer those key presses (here USB HID), and by the software it is used in.
|
||||
|
||||
## 2. What the Firmware Sends
|
||||
|
||||
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
|
||||
tells what a keyboard can actually send through USB to have a chance to be
|
||||
properly recognised. This includes a pre-defined list of keycodes which are
|
||||
simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
|
||||
key of the keyboard.
|
||||
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
|
||||
|
||||
The firmware does not send actually letters or characters, but only keycodes.
|
||||
Thus, by modifying the firmware, you only can modify what keycode is sent over
|
||||
The firmware does not send actually letters or characters, but only scancodes.
|
||||
Thus, by modifying the firmware, you only can modify what scancode is sent over
|
||||
USB for a given key.
|
||||
|
||||
## 3. What the Operating System Does
|
||||
|
|
@ -45,49 +39,31 @@ Once the keycode reaches the operating system, a piece of software has to have
|
|||
it match an actual character thanks to a keyboard layout. For example, if your
|
||||
layout is set to QWERTY, a sample of the matching table is as follow:
|
||||
|
||||
``` text
|
||||
| keycode | character |
|
||||
|---------+-----------|
|
||||
| 0x04 | a/A |
|
||||
| 0x05 | b/B |
|
||||
| 0x06 | c/C |
|
||||
| ... | ... |
|
||||
| 0x1C | y/Y |
|
||||
| 0x1D | z/Z |
|
||||
| ... | ... |
|
||||
|---------+-----------|
|
||||
```
|
||||
|---------|-----------|
|
||||
| 0x04 | a/A |
|
||||
| 0x05 | b/B |
|
||||
| 0x06 | c/C |
|
||||
| ... | ... |
|
||||
| 0x1C | y/Y |
|
||||
| 0x1D | z/Z |
|
||||
| ... | ... |
|
||||
|
||||
## Back to the firmware
|
||||
|
||||
As the layout is generally fixed (unless you create your own), the firmware can
|
||||
actually call a keycode by its layout name directly to ease things for you.
|
||||
|
||||
This is exactly what is done here with `KC_A` actually representing `0x04` in
|
||||
QWERTY. The full list can be found in `keycode.txt`.
|
||||
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in `keycode.txt`.
|
||||
|
||||
## List of Characters You Can Send
|
||||
|
||||
Putting aside shortcuts, having a limited set of keycodes mapped to a limited
|
||||
layout means that **the list of characters you can assign to a given key only
|
||||
is the ones present in the layout**.
|
||||
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
|
||||
|
||||
For example, this means that if you have a QWERTY US layout, and you want to
|
||||
assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
|
||||
because the QWERTY US layout does not have such mapping. You could fix that by
|
||||
using a QWERTY UK layout, or a QWERTY US International.
|
||||
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
|
||||
|
||||
You may wonder why a keyboard layout containing all of Unicode is not devised
|
||||
then? The limited number of keycode available through USB simply disallow such
|
||||
a thing.
|
||||
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
|
||||
|
||||
## How to (Maybe) Enter Unicode Characters
|
||||
|
||||
You can have the firmware send *sequences of keys* to use the [software Unicode
|
||||
Input
|
||||
Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
|
||||
the target operating system, thus effectively entering characters independently
|
||||
of the layout defined in the OS.
|
||||
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
|
||||
|
||||
Yet, it does come with multiple disadvantages:
|
||||
|
||||
|
|
|
|||
186
docs/basic_keycodes.md
Normal file
186
docs/basic_keycodes.md
Normal file
|
|
@ -0,0 +1,186 @@
|
|||
# Basic keycodes
|
||||
|
||||
## Letters and Numbers
|
||||
|
||||
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
|
||||
|----|----|----|----|----|----|----|----|
|
||||
|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
|
||||
|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
|
||||
|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
|
||||
|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
|
||||
|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
|
||||
|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
|
||||
|KC_W|KC_X|KC_Y|KC_Z|||||
|
||||
|
||||
## Punctuation
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_ENTER|KC_ENT|`Return (ENTER)`|
|
||||
|KC_ESCAPE|KC_ESC|`ESCAPE`|
|
||||
|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
|
||||
|KC_TAB||`Tab`|
|
||||
|KC_SPACE|KC_SPC|Spacebar|
|
||||
|KC_MINUS|KC_MINS|`-` and `_`|
|
||||
|KC_EQUAL|KC_EQL|`=` and `+`|
|
||||
|KC_LBRACKET|KC_LBRC|`[` and `{`|
|
||||
|KC_RBRACKET|KC_RBRC|`]` and `}`|
|
||||
|KC_BSLASH|KC_BSLS|`\` and <code>|</code> |
|
||||
|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
|
||||
|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>|</code> |
|
||||
|KC_INT1|KC_RO|JIS `\` and <code>|</code> |
|
||||
|KC_INT2|KC_KANA|International216|
|
||||
|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
|
||||
|KC_SCOLON|KC_SCLN|`;` and `:`|
|
||||
|KC_QUOTE|KC_QUOT|`‘` and `“`|
|
||||
|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
|
||||
|KC_COMMA|KC_COMM|`,` and `<`|
|
||||
|KC_DOT||`.` and `>`|
|
||||
|KC_SLASH|KC_SLSH|`/` and `?`|
|
||||
|KC_CAPSLOCK|KC_CAPS|Caps Lock|
|
||||
|
||||
## Modifiers
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_LCTRL|KC_LCTL|LeftControl|
|
||||
|KC_LSHIFT|KC_LSFT|LeftShift|
|
||||
|KC_LALT||LeftAlt|
|
||||
|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
|
||||
|KC_RCTRL|KC_RCTL|RightControl|
|
||||
|KC_RSHIFT|KC_RSFT|RightShift|
|
||||
|KC_RALT||RightAlt|
|
||||
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|
||||
|KC_LOCKING_CAPS||Locking Caps Lock|
|
||||
|KC_LOCKING_NUM||Locking Num Lock|
|
||||
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|
||||
|KC_INT4|KC_HENK|JIS Henken|
|
||||
|KC_INT5|KC_MHEN|JIS Muhenken|
|
||||
|
||||
## Commands
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_PSCREEN|KC_PSCR|PrintScreen|
|
||||
|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
|
||||
|KC_PAUSE|KC_PAUS|Pause|
|
||||
|KC_INSERT|KC_INS|Insert|
|
||||
|KC_HOME||Home|
|
||||
|KC_PGUP||PageUp|
|
||||
|KC_DELETE|KC_DEL|Delete Forward|
|
||||
|KC_END||End|
|
||||
|KC_PGDOWN|KC_PGDN|PageDown|
|
||||
|KC_RIGHT|KC_RGHT|RightArrow|
|
||||
|KC_LEFT||LeftArrow|
|
||||
|KC_DOWN||DownArrow|
|
||||
|KC_UP||UpArrow|
|
||||
|KC_APPLICATION|KC_APP|Application|
|
||||
|KC_POWER||Power|
|
||||
|KC_EXECUTE||Execute|
|
||||
|KC_HELP||Help|
|
||||
|KC_MENU||Menu|
|
||||
|KC_SELECT||Select|
|
||||
|KC_AGAIN||Again|
|
||||
|KC_UNDO||Undo|
|
||||
|KC_CUT||Cut|
|
||||
|KC_COPY||Copy|
|
||||
|KC_PASTE||Paste|
|
||||
|KC_FIND||Find|
|
||||
|KC_ALT_ERASE||Alternate Erase|
|
||||
|KC_SYSREQ||SysReq/Attention|
|
||||
|KC_CANCEL||Cancel|
|
||||
|KC_CLEAR||Clear|
|
||||
|KC_PRIOR||Prior|
|
||||
|KC_RETURN||Return|
|
||||
|KC_SEPARATOR||Separator|
|
||||
|KC_OUT||Out|
|
||||
|KC_OPER||Oper|
|
||||
|KC_CLEAR_AGAIN||Clear/Again|
|
||||
|KC_CRSEL||CrSel/Props|
|
||||
|KC_EXSEL||ExSel|
|
||||
|KC_SYSTEM_POWER|KC_PWR|System Power Down|
|
||||
|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
|
||||
|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
|
||||
|KC_MAIL|KC_MAIL||
|
||||
|KC_CALCULATOR|KC_CALC||
|
||||
|KC_MY_COMPUTER|KC_MYCM||
|
||||
|KC_WWW_SEARCH|KC_WSCH||
|
||||
|KC_WWW_HOME|KC_WHOM||
|
||||
|KC_WWW_BACK|KC_WBAK||
|
||||
|KC_WWW_FORWARD|KC_WFWD||
|
||||
|KC_WWW_STOP|KC_WSTP||
|
||||
|KC_WWW_REFRESH|KC_WREF||
|
||||
|KC_WWW_FAVORITES|KC_WFAV||
|
||||
|
||||
## Media Keys
|
||||
|
||||
Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_STOP||Stop|
|
||||
|KC__MUTE||Mute|
|
||||
|KC__VOLUP||Volume Up|
|
||||
|KC__VOLDOWN||Volume Down|
|
||||
|KC_AUDIO_MUTE|KC_MUTE||
|
||||
|KC_AUDIO_VOL_UP|KC_VOLU||
|
||||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|
||||
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|
||||
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|
||||
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
|
||||
|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
|
||||
|KC_MEDIA_STOP|KC_MSTP||
|
||||
|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
|
||||
|KC_MEDIA_SELECT|KC_MSEL||
|
||||
|
||||
## Numpad
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
|
||||
|KC_KP_SLASH|KC_PSLS|Keypad /|
|
||||
|KC_KP_ASTERISK|KC_PAST|Keypad *|
|
||||
|KC_KP_MINUS|KC_PMNS|Keypad -|
|
||||
|KC_KP_PLUS|KC_PPLS|Keypad +|
|
||||
|KC_KP_ENTER|KC_PENT|Keypad ENTER|
|
||||
|KC_KP_1|KC_P1|Keypad 1 and End|
|
||||
|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
|
||||
|KC_KP_3|KC_P3|Keypad 3 and PageDn|
|
||||
|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
|
||||
|KC_KP_5|KC_P5|Keypad 5|
|
||||
|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
|
||||
|KC_KP_7|KC_P7|Keypad 7 and Home|
|
||||
|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
|
||||
|KC_KP_9|KC_P9|Keypad 9 and PageUp|
|
||||
|KC_KP_0|KC_P0|Keypad 0 and Insert|
|
||||
|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
|
||||
|KC_KP_EQUAL|KC_PEQL|Keypad =|
|
||||
|KC_KP_COMMA|KC_PCMM|Keypad Comma|
|
||||
|KC_KP_EQUAL_AS400||Keypad Equal Sign|
|
||||
|
||||
## Special Keys
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_NO||Ignore this key. (NOOP) |
|
||||
|
||||
## Mousekey
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
|
||||
|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
|
||||
|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
|
||||
|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
|
||||
|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
|
||||
|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
|
||||
|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
|
||||
|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
|
||||
|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
|
||||
|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
|
||||
|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
|
||||
|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
|
||||
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|
||||
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|
||||
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|
||||
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
|
||||
|
|
@ -1,19 +1,25 @@
|
|||
### Windows 10
|
||||
# Build Environment Setup
|
||||
|
||||
#### Creators Update
|
||||
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
|
||||
|
||||
<!-- FIXME: We should have ARM instructions somewhere. -->
|
||||
|
||||
# Windows 10
|
||||
|
||||
## Creators Update
|
||||
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
|
||||
|
||||
#### Windows Subsystem for Linux
|
||||
## Windows Subsystem for Linux
|
||||
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
|
||||
|
||||
#### Git
|
||||
## Git
|
||||
If you already have cloned the repository on your Windows file system you can ignore this section.
|
||||
|
||||
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
|
||||
|
||||
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
|
||||
|
||||
#### Toolchain setup
|
||||
## Toolchain setup
|
||||
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
|
||||
|
||||
1. Open "Bash On Ubuntu On Windows" from the start menu.
|
||||
|
|
@ -22,13 +28,13 @@ The Toolchain setup is done through the Windows Subsystem for Linux, and the pro
|
|||
4. Close the Bash command window, and re-open it.
|
||||
5. You are ready to compile and flash the firmware!
|
||||
|
||||
#### Some important things to keep in mind
|
||||
## Some important things to keep in mind
|
||||
* You can run `util/wsl_install.sh` again to get all the newest updates.
|
||||
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
|
||||
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
|
||||
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
|
||||
|
||||
### Windows (Vista and later)
|
||||
# Windows (Vista and later)
|
||||
1. If you have ever installed WinAVR, uninstall it.
|
||||
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
|
||||
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
|
||||
|
|
@ -40,7 +46,7 @@ The Toolchain setup is done through the Windows Subsystem for Linux, and the pro
|
|||
|
||||
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
|
||||
|
||||
### Mac
|
||||
# Mac
|
||||
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
|
||||
|
||||
brew tap osx-cross/avr
|
||||
|
|
@ -59,7 +65,7 @@ If you are going to flash Infinity based keyboards you will also need dfu-util
|
|||
|
||||
brew install dfu-util
|
||||
|
||||
### Linux
|
||||
# Linux
|
||||
|
||||
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
|
||||
|
||||
|
|
@ -91,7 +97,7 @@ Debian/Ubuntu example:
|
|||
sudo apt-get update
|
||||
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
|
||||
|
||||
### Docker
|
||||
# Docker
|
||||
|
||||
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
|
||||
|
||||
|
|
@ -109,10 +115,10 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
|
|||
|
||||
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
|
||||
|
||||
### Vagrant
|
||||
# Vagrant
|
||||
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
|
||||
|
||||
## Verify Your Installation
|
||||
# Verify Your Installation
|
||||
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
|
||||
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
|
||||
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
|
||||
|
|
|
|||
|
|
@ -1,103 +0,0 @@
|
|||
# This guide has now been included in the main readme - please reference that one instead.
|
||||
|
||||
## Build Environment Setup
|
||||
|
||||
### Windows (Vista and later)
|
||||
1. If you have ever installed WinAVR, uninstall it.
|
||||
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
|
||||
3. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
|
||||
4. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
|
||||
5. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
|
||||
6. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
|
||||
7. Future build commands should be run from the standard Windows command prompt, which you can find by searching for "command prompt" from the start menu or start screen. Ignore the "MHV AVR Shell".
|
||||
|
||||
### Mac
|
||||
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
|
||||
|
||||
brew tap osx-cross/avr
|
||||
brew install avr-libc
|
||||
brew install dfu-programmer
|
||||
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line.
|
||||
|
||||
You can also try these instructions:
|
||||
|
||||
1. Install Xcode from the App Store.
|
||||
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
|
||||
3. Install [DFU-Programmer][dfu-prog].
|
||||
|
||||
### Linux
|
||||
Install AVR GCC, AVR libc, and dfu-progammer with your favorite package manager.
|
||||
|
||||
Debian/Ubuntu example:
|
||||
|
||||
sudo apt-get update
|
||||
sudo apt-get install gcc-avr avr-libc dfu-programmer
|
||||
|
||||
### Vagrant
|
||||
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
|
||||
|
||||
## Verify Your Installation
|
||||
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
|
||||
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
|
||||
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
|
||||
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
|
||||
|
||||
## Customizing, Building, and Deploying Your Firmware
|
||||
|
||||
### The Make command
|
||||
|
||||
The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)).
|
||||
|
||||
By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
|
||||
|
||||
* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
|
||||
* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`.
|
||||
* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
|
||||
|
||||
Below is a list of the useful `make` commands in QMK:
|
||||
|
||||
* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
|
||||
* `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root)
|
||||
* `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder)
|
||||
* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles)
|
||||
* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ.
|
||||
* `keyboard=` and `keymap=` are compatible with this
|
||||
* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root)
|
||||
* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root)
|
||||
* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>`
|
||||
* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps
|
||||
|
||||
Other, less useful functionality:
|
||||
|
||||
* `make COLOR=false` - turns off color output
|
||||
* `make SILENT=true` - turns off output besides errors/warnings
|
||||
* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting)
|
||||
|
||||
### The Makefile
|
||||
|
||||
There are 3 different `make` and `Makefile` locations:
|
||||
|
||||
* root (`/`)
|
||||
* keyboard (`/keyboards/<keyboard>/`)
|
||||
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
|
||||
|
||||
The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.**
|
||||
|
||||
### The `config.h` file
|
||||
|
||||
There are 2 `config.h` locations:
|
||||
|
||||
* keyboard (`/keyboards/<keyboard>/`)
|
||||
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
|
||||
|
||||
The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
|
||||
|
||||
```
|
||||
#undef MY_SETTING
|
||||
#define MY_SETTING 4
|
||||
```
|
||||
|
||||
For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
|
||||
|
||||
You can then override any settings, rather than having to copy and paste the whole thing.
|
||||
|
|
@ -1,187 +0,0 @@
|
|||
Build Firmware and Program Controller
|
||||
=====================================
|
||||
|
||||
## This guide may be out-dated - use [build_guide.md](build_guide.md) instead
|
||||
|
||||
Download and Install
|
||||
--------------------
|
||||
### 1. Install Tools
|
||||
|
||||
1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
|
||||
|
||||
2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
|
||||
|
||||
3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
|
||||
|
||||
If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
|
||||
|
||||
|
||||
### 2. Download source
|
||||
You can find firmware source at github:
|
||||
|
||||
- <https://github.com/tmk/tmk_keyboard>
|
||||
|
||||
If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
|
||||
|
||||
- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
|
||||
|
||||
|
||||
Build firmware
|
||||
--------------
|
||||
### 1. Open terminal
|
||||
Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
|
||||
|
||||
### 2. Change directory
|
||||
Move to project directory in the firmware source.
|
||||
|
||||
cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
|
||||
|
||||
### 3. Make
|
||||
Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
|
||||
|
||||
|
||||
make -f Makefile.<variant> clean
|
||||
make -f Makefile.<variant>
|
||||
|
||||
|
||||
|
||||
|
||||
Program Controller
|
||||
------------------
|
||||
Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
|
||||
|
||||
### 1. Start bootloader
|
||||
How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
|
||||
|
||||
### 2. Program with DFU bootloader
|
||||
Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
|
||||
|
||||
To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
|
||||
If you have a proper program command in `Makefile` just type this.
|
||||
|
||||
`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
|
||||
To use command line tool run this command. Note that you need to set PATH variable properly.
|
||||
|
||||
$ make -f Makefile.<variant> flip
|
||||
|
||||
Or to program with `dfu-programmer` run:
|
||||
|
||||
$ make -f Makefile.<variant> dfu
|
||||
|
||||
#### FLIP GUI tutorial
|
||||
1. On menu bar click Device -> Select, then. `ATmega32u4`.
|
||||
2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
|
||||
At this point you'll see grey-outed widgets on the app get colored and ready.
|
||||
|
||||
3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
|
||||
4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
|
||||
5. Re-plug USB cord or click 'Start Application' button to restart your controller.
|
||||
Done.
|
||||
|
||||
See also these instructions if you need.
|
||||
|
||||
- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
|
||||
- <http://www.atmel.com/Images/doc7769.pdf>
|
||||
|
||||
|
||||
### 3. Program with Teensy Loader
|
||||
If you have PJRC Teensy see instruction of `Teensy Loader`.
|
||||
|
||||
- <http://www.pjrc.com/teensy/loader.html>
|
||||
|
||||
Or use this command if you have command line version of Teensy Loader installed.
|
||||
|
||||
$ make -f Makefile.<variant> teensy
|
||||
|
||||
|
||||
### 4. Program with Other programmer
|
||||
You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
|
||||
|
||||
$ make -f Makefile.<variant> program
|
||||
|
||||
|
||||
[cygwin]: https://www.cygwin.com/
|
||||
[mingw]: http://www.mingw.org/
|
||||
[mhv]: https://infernoembedded.com/products/avr-tools
|
||||
[winavr]: http://winavr.sourceforge.net/
|
||||
[crosspack]: http://www.obdev.at/products/crosspack/index.html
|
||||
[flip]: http://www.atmel.com/tools/FLIP.aspx
|
||||
[dfu-prog]: http://dfu-programmer.sourceforge.net/
|
||||
[teensy-loader]:http://www.pjrc.com/teensy/loader.html
|
||||
|
||||
|
||||
|
||||
Makefile Options
|
||||
----------------
|
||||
### 1. MCU and Frequency.
|
||||
|
||||
MCU = atmega32u4 # Teensy 2.0
|
||||
#MCU = at90usb1286 # Teensy++ 2.0
|
||||
F_CPU = 16000000
|
||||
|
||||
Set your MCU and its clock in Hz.
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
# Teensy halfKay 512
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
|
||||
|
||||
### 2. Features
|
||||
Optional. Note that ***comment out*** with `#` to disable them.
|
||||
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
|
||||
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
|
||||
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
|
||||
### 3. Programmer
|
||||
Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
|
||||
|
||||
# avrdude with AVRISPmkII
|
||||
PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
|
||||
|
||||
# avrdude with USBaspLoader
|
||||
PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
|
||||
|
||||
# avrdude with arduino
|
||||
PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
|
||||
|
||||
|
||||
|
||||
Config.h Options
|
||||
----------------
|
||||
### 1. Magic command key combination
|
||||
|
||||
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
|
||||
|
||||
### 2. Mechanical Locking Support for CapsLock
|
||||
|
||||
/* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
|
||||
#define CAPSLOCK_LOCKING_ENABLE
|
||||
/* Locking CapsLock re-synchronize hack */
|
||||
#define CAPSLOCK_LOCKING_RESYNC_ENABLE
|
||||
|
||||
### 3. Disable Debug and Print
|
||||
|
||||
/* disable debug print */
|
||||
#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
#define NO_PRINT
|
||||
|
||||
### 4. Disable Action Features
|
||||
|
||||
#define NO_ACTION_LAYER
|
||||
#define NO_ACTION_TAPPING
|
||||
#define NO_ACTION_ONESHOT
|
||||
#define NO_ACTION_MACRO
|
||||
#define NO_ACTION_FUNCTION
|
||||
|
||||
***TBD***
|
||||
133
docs/config_options.md
Normal file
133
docs/config_options.md
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
# The `config.h` file
|
||||
|
||||
This is a c header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere (namely keymaps). This file can exist at a couple different levels:
|
||||
|
||||
## Keyboard
|
||||
|
||||
```c
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
// config options
|
||||
|
||||
#ifdef SUBPROJECT_<subproject>
|
||||
#include "<subproject>/config.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
|
||||
|
||||
## Subproject
|
||||
|
||||
```c
|
||||
#ifndef <subproject>_CONFIG_H
|
||||
#define <subproject>_CONFIG_H
|
||||
|
||||
#include "../config.h"
|
||||
|
||||
// config options
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
|
||||
|
||||
## Keymap
|
||||
|
||||
```c
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
// config options
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
This file contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
|
||||
|
||||
# Config Options
|
||||
|
||||
```c
|
||||
#define VENDOR_ID 0x1234 // defines your VID, and for most DIY projects, can be whatever you want
|
||||
#define PRODUCT_ID 0x5678 // defines your PID, and for most DIY projects, can be whatever you want
|
||||
#define DEVICE_VER 0 // defines the device version (often used for revisions)
|
||||
|
||||
#define MANUFACTURER Me // generally who/whatever brand produced the board
|
||||
#define PRODUCT Board // the name of the keyboard
|
||||
#define DESCRIPTION a keyboard // a short description of what the keyboard is
|
||||
|
||||
#define MATRIX_ROWS 5 // the number of rows in your keyboard's matrix
|
||||
#define MATRIX_COLS 15 // the number of columns in your keyboard's matrix
|
||||
|
||||
#define MATRIX_ROW_PINS { D0, D5, B5, B6 } // pins of the rows, from top to bottom
|
||||
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } // pins of the columns, from left to right
|
||||
#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 } // pins unused by the keyboard for reference
|
||||
#define MATRIX_HAS_GHOST // define is matrix has ghost (unlikely)
|
||||
#define DIODE_DIRECTION COL2ROW // COL2ROW or ROW2COL - how your matrix is configured
|
||||
// COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows
|
||||
|
||||
#define AUDIO_VOICES // turns on the alternate audio voices (to cycle through)
|
||||
#define C6_AUDIO // enables audio on pin C6
|
||||
#define B5_AUDIO // enables audio on pin B5 (duophony is enable if both are enabled)
|
||||
|
||||
#define BACKLIGHT_PIN B7 // pin of the backlight - B5, B6, B7 use PWM, others use softPWM
|
||||
#define BACKLIGHT_LEVELS 3 // number of levels your backlight will have (not including off)
|
||||
|
||||
#define DEBOUNCING_DELAY 5 // the delay when reading the value of the pin (5 is default)
|
||||
|
||||
#define LOCKING_SUPPORT_ENABLE // mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
|
||||
#define LOCKING_RESYNC_ENABLE // tries to keep switch state consistent with keyboard LED state
|
||||
|
||||
#define IS_COMMAND() ( \ // key combination that allows the use of magic commands (useful for debugging)
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
// the following options can save on file size at the expense of that feature
|
||||
#define NO_DEBUG // disable debuging (saves on file size)
|
||||
#define NO_PRINT // disable printing (saves of file size)
|
||||
#define NO_ACTION_LAYER // no layers
|
||||
#define NO_ACTION_TAPPING // no tapping for layers/mods
|
||||
#define NO_ACTION_ONESHOT // no oneshot for layers/mods
|
||||
#define NO_ACTION_MACRO // no macros
|
||||
#define NO_ACTION_FUNCTION // no functions
|
||||
|
||||
#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it to be on always
|
||||
|
||||
#define PREVENT_STUCK_MODIFIERS // when switching layers, this will release all mods
|
||||
|
||||
#define TAPPING_TERM 200 // how long before a tap becomes a hold
|
||||
#define TAPPING_TOGGLE 2 // how many taps before triggering the toggle
|
||||
|
||||
#define PERMISSIVE_HOLD // makes tap and hold keys work better for fast typers who don't want tapping term set above 500
|
||||
|
||||
#define LEADER_TIMEOUT 300 // how long before the leader key times out
|
||||
|
||||
#define ONESHOT_TIMEOUT 300 // how long before oneshot times out
|
||||
#define ONESHOT_TAP_TOGGLE 2 // how many taps before oneshot toggle is triggered
|
||||
|
||||
#define IGNORE_MOD_TAP_INTERRUPT // makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
|
||||
|
||||
// ws2812 options
|
||||
#define RGB_DI_PIN D7 // pin the DI on the ws2812 is hooked-up to
|
||||
#define RGBLIGHT_ANIMATIONS // run RGB animations
|
||||
#define RGBLED_NUM 15 // number of LEDs
|
||||
#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
|
||||
#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
|
||||
#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
|
||||
|
||||
#define RGBW_BB_TWI // bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
|
||||
|
||||
// mousekey options (self-describing)
|
||||
#define MOUSEKEY_INTERVAL 20
|
||||
#define MOUSEKEY_DELAY 0
|
||||
#define MOUSEKEY_TIME_TO_MAX 60
|
||||
#define MOUSEKEY_MAX_SPEED 7
|
||||
#define MOUSEKEY_WHEEL_DELAY 0
|
||||
|
||||
```
|
||||
|
|
@ -1,6 +1,10 @@
|
|||
A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations.
|
||||
# How To Customize Your Keyboard's Behavior
|
||||
|
||||
## A Word on Keyboards vs Keymap
|
||||
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
|
||||
|
||||
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.html) will help you understand what is going on at a more fundamental level.
|
||||
|
||||
## A Word on Core vs Keyboards vs Keymap
|
||||
|
||||
We have structured QMK as a hierarchy:
|
||||
|
||||
|
|
@ -8,59 +12,66 @@ We have structured QMK as a hierarchy:
|
|||
* Keyboard/Revision (`_kb`)
|
||||
* Keymap (`_user`)
|
||||
|
||||
Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
|
||||
Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
|
||||
|
||||
When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
|
||||
|
||||
## Matrix Initialization Code
|
||||
# Custom Keycodes
|
||||
|
||||
* Keyboard/Revision: `void matrix_init_kb(void)`
|
||||
* Keymap: `void matrix_init_user(void)`
|
||||
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
|
||||
|
||||
This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on.
|
||||
## Defining a New Keycode
|
||||
|
||||
### Example
|
||||
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
|
||||
|
||||
|
||||
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
|
||||
|
||||
```
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
matrix_init_user();
|
||||
enum my_keycodes {
|
||||
FOO = SAFE_RANGE,
|
||||
BAR
|
||||
};
|
||||
```
|
||||
|
||||
// JTAG disable for PORT F. write JTD bit twice within four cycles.
|
||||
MCUCR |= (1<<JTD);
|
||||
MCUCR |= (1<<JTD);
|
||||
## Programming The Behavior Of Any Keycode
|
||||
|
||||
// * Set our LED pins as output
|
||||
DDRB |= (1<<0);
|
||||
DDRB |= (1<<1);
|
||||
DDRB |= (1<<2);
|
||||
DDRB |= (1<<3);
|
||||
DDRB |= (1<<4);
|
||||
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
|
||||
|
||||
These function are called every time a key is pressed or released.
|
||||
|
||||
### Example `process_record_user()` implementation
|
||||
|
||||
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
|
||||
|
||||
```
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FOO:
|
||||
if (record->event.pressed) {
|
||||
// Do something when pressed
|
||||
} else {
|
||||
// Do something else when release
|
||||
}
|
||||
return false; // Skip all further processing of this key
|
||||
case KC_ENTER:
|
||||
// Play a tone when enter is pressed
|
||||
if (record->event.pressed) {
|
||||
PLAY_NOTE_ARRAY(tone_qwerty);
|
||||
}
|
||||
return true; // Let QMK send the enter press/release events
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Matrix Scanning Code
|
||||
|
||||
* Keyboard/Revision: `void matrix_scan_kb(void)`
|
||||
* Keymap: `void matrix_scan_user(void)`
|
||||
|
||||
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
|
||||
|
||||
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
|
||||
|
||||
## Hook Into Key Presses
|
||||
### `process_record_*` Function documentation
|
||||
|
||||
* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
|
||||
* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
|
||||
|
||||
This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys.
|
||||
The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
|
||||
|
||||
The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
|
||||
|
||||
The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
|
||||
|
||||
The `record` variable contains infomation about the actual press:
|
||||
The `record` argument contains infomation about the actual press:
|
||||
|
||||
```
|
||||
keyrecord_t record {
|
||||
|
|
@ -75,12 +86,7 @@ keyrecord_t record {
|
|||
}
|
||||
```
|
||||
|
||||
The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
|
||||
|
||||
## LED Control
|
||||
|
||||
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
|
||||
* Keymap: `void led_set_user(uint8_t usb_led)`
|
||||
# LED Control
|
||||
|
||||
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
|
||||
|
||||
|
|
@ -90,7 +96,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
|
|||
* `USB_LED_COMPOSE`
|
||||
* `USB_LED_KANA`
|
||||
|
||||
### Example:
|
||||
### Example `led_set_kb()` implementation
|
||||
|
||||
```
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
|
|
@ -121,3 +127,50 @@ void led_set_kb(uint8_t usb_led) {
|
|||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `led_set_*` Function documentation
|
||||
|
||||
* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
|
||||
* Keymap: `void led_set_user(uint8_t usb_led)`
|
||||
|
||||
# Matrix Initialization Code
|
||||
|
||||
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
|
||||
|
||||
### Example `matrix_init_kb()` implementation
|
||||
|
||||
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
|
||||
|
||||
```
|
||||
void matrix_init_kb(void) {
|
||||
// Call the keymap level matrix init.
|
||||
matrix_init_user();
|
||||
|
||||
// Set our LED pins as output
|
||||
DDRB |= (1<<1);
|
||||
DDRB |= (1<<2);
|
||||
DDRB |= (1<<3);
|
||||
}
|
||||
```
|
||||
|
||||
### `matrix_init_*` Function documentation
|
||||
|
||||
* Keyboard/Revision: `void matrix_init_kb(void)`
|
||||
* Keymap: `void matrix_init_user(void)`
|
||||
|
||||
# Matrix Scanning Code
|
||||
|
||||
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
|
||||
|
||||
### Example `matrix_scan_*` implementation
|
||||
|
||||
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware).
|
||||
|
||||
### `matrix_scan_*` Function documentation
|
||||
|
||||
* Keyboard/Revision: `void matrix_scan_kb(void)`
|
||||
* Keymap: `void matrix_scan_user(void)`
|
||||
|
||||
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
|
||||
|
||||
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
|
||||
|
|
|
|||
|
|
@ -1,352 +0,0 @@
|
|||
#Planck Advanced (but not too advanced) `cygwin` Users Guide
|
||||
If you are a user of the [cygwin environment](https://cygwin.com) in Windows and want the freedom to use the latest tools available, then this is the guide for you. If compiling your own copy of the latest and greatest Gnu C Compiler makes you super happy, then this is the guide for you. If the command line make you smile, then this is the guide for you.
|
||||
|
||||
This guide was written step by step as I went through the process on a `Windows 10` `x86_64` and a `Windows 7` `amd k10` based system. This should be generally applicable to to any `Windows` environment with `cygwin`.
|
||||
|
||||
#####Do not skip steps. Do not move past a step until the previous step finishes successfully.
|
||||
|
||||
Based on [avr-libc installation guide](http://www.nongnu.org/avr-libc/user-manual/install_tools.html)
|
||||
|
||||
##Get the Required Packages
|
||||
Download the `cygwin` setup ([x86_64](https://cygwin.com/setup-x86_64.exe)) and install the default system plus the following if they are not already selected:
|
||||
- devel/git
|
||||
- devel/gcc-core
|
||||
- devel/gcc-g++
|
||||
- devel/flex
|
||||
- devel/bison
|
||||
- devel/make
|
||||
- devel/texinfo
|
||||
- devel/gettext-devel
|
||||
- devel/automake
|
||||
- devel/autoconfig
|
||||
- devel/libtool
|
||||
- text/gettext
|
||||
- libs/libgcc1
|
||||
- interpreters/m4
|
||||
- web/wget
|
||||
- archive/unzip
|
||||
|
||||
The following sources will be required:
|
||||
- [gmp](https://gmplib.org/) (6.1.0)
|
||||
- [mpfr](http://www.mpfr.org/) (3.1.4)
|
||||
- [mpc](http://www.multiprecision.org/) (1.0.3)
|
||||
- [binutils](https://www.sourceware.org/binutils/) (2.26)
|
||||
- [gcc](https://gcc.gnu.org/) (5.3.0)
|
||||
- [avr-libc](http://www.nongnu.org/avr-libc/) (2.0.0)
|
||||
|
||||
The `dfu-programmer` will be required to flash the new firmware
|
||||
- [dfu-programmer](https://dfu-programmer.github.io/) (0.7.2)
|
||||
|
||||
The set of commands below will create a directory (`~/local/avr`) for the sources you compile to be installed on the machine and a directory (`~/src`) for these source files to be stored. The commands then download the sources of the needed packages and unpack them. Note: the expand commands are different depending on if the packages are offered as a `bz2` or `gz` archive
|
||||
```
|
||||
$ mkdir ~/local
|
||||
$ mkdir ~/local/avr
|
||||
$ mkdir ~/src
|
||||
$ cd ~/src
|
||||
$ wget https://gmplib.org/download/gmp/gmp-6.1.0.tar.bz2
|
||||
$ wget http://www.mpfr.org/mpfr-3.1.4/mpfr-3.1.4.tar.bz2
|
||||
$ wget ftp://ftp.gnu.org/gnu/mpc/mpc-1.0.3.tar.gz
|
||||
$ wget http://ftp.gnu.org/gnu/binutils/binutils-2.26.tar.gz
|
||||
$ wget http://mirror0.babylon.network/gcc/releases/gcc-5.3.0/gcc-5.3.0.tar.gz
|
||||
$ wget http://download.savannah.gnu.org/releases/avr-libc/avr-libc-2.0.0.tar.bz2
|
||||
$ tar -xjf gmp-6.1.0.tar.bz2
|
||||
$ tar -xjf mpfr-3.1.4.tar.bz2
|
||||
$ tar -zxf mpc-1.0.3.tar.gz
|
||||
$ tar -zxf binutils-2.26.tar.gz
|
||||
$ tar -zxf gcc-5.3.0.tar.gz
|
||||
$ tar -xjf avr-libc-2.0.0.tar.bz2
|
||||
```
|
||||
|
||||
##Setup the Build Environment
|
||||
These commands will set up the install directory and the `PATH` variable, which will allow you to access your installed packages. Note: if you close the `cygwin` terminal window, you will need to rerun these commands, they are not permanent.
|
||||
```
|
||||
$ PREFIX=$HOME/local/avr
|
||||
$ export PREFIX
|
||||
$ PATH=/usr/local/bin:/usr/local/lib:/usr/local/include:/bin:/lib:/cygdrive/c/WINDOWS/system32:/cygdrive/c/WINDOWS
|
||||
$ PATH=$PATH:$PREFIX/bin:$PREFIX/lib
|
||||
$ export PATH
|
||||
```
|
||||
|
||||
##The `gcc` Required Math Library Packages
|
||||
The following packages are required to be complied and installed in order to compile `gcc`. They are not sufficiently available through the `cygwin` package system, so we have to make them ourselves. They must be complied in this order because each one depends on the previous. Verfiy that for each package, `make check` returns all passing and no fails.
|
||||
|
||||
###Build and Install `gmp`
|
||||
```
|
||||
$ cd ~/src/gmp-6.1.0
|
||||
$ ./configure --enable-static --disable-shared
|
||||
$ make
|
||||
$ make check
|
||||
$ make install
|
||||
```
|
||||
|
||||
###Build and Install `mpfr`
|
||||
```
|
||||
$ cd ~/src/mpfr-3.1.4
|
||||
$ ./configure --with-gmp-build=../gmp-6.1.0 --enable-static --disable-shared
|
||||
$ make
|
||||
$ make check
|
||||
$ make install
|
||||
```
|
||||
|
||||
###Build and Install `mpc`
|
||||
```
|
||||
$ cd ~/src/mpc-1.0.3
|
||||
$ ./configure --with-gmp=/usr/local --with-mpfr=/usr/local --enable-static --disable-shared
|
||||
$ make
|
||||
$ make check
|
||||
$ make install
|
||||
```
|
||||
|
||||
##OPTIONAL Part
|
||||
You can build and install a brand new `gcc` or you can use the one supplied by `cygwin`. This will take about 4-5 hours to compile (It is a "native build", so it does the entire build **3 times**. This takes a long while).
|
||||
|
||||
###Build and Install `gcc` for Your Machine
|
||||
```
|
||||
$ cd ~/src/gcc-5.3.0
|
||||
$ mkdir obj-local
|
||||
$ cd obj-local
|
||||
$ ../configure --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
##End OPTIONAL Part
|
||||
|
||||
###Build and Install `binutils` for Your Machine
|
||||
```
|
||||
$ cd ~/src/binutils-2.26
|
||||
$ mkdir obj-local
|
||||
$ cd obj-local
|
||||
$ ../configure
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
##Buliding `binutils`, `gcc`, and `avr-libc` for the AVR system
|
||||
Now we can make the critical stuff for compiling our firmware: `binutils`, `gcc`, and `avr-libc` for the AVR architecture. These allow us to build and manipulate the firmware for the keyboard.
|
||||
|
||||
###Build `binutils` for AVR
|
||||
If you plan to build and install `avr-gdb` also, use the `gdb` install at the end of this guide as it also builds the `binutils`
|
||||
```
|
||||
$ cd ~/src/binutils-2.26
|
||||
$ mkdir obj-avr
|
||||
$ cd obj-avr
|
||||
$ ../configure --prefix=$PREFIX --target=avr --disable-nls
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
###Build `gcc` for AVR
|
||||
```
|
||||
$ cd ~/src/gcc-5.3.0
|
||||
$ mkdir obj-avr
|
||||
$ cd obj-avr
|
||||
$ ../configure --prefix=$PREFIX --target=avr --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared --disable-nls --disable-libssp --with-dwarf2
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
###Build `avr-libc` for AVR
|
||||
For building the `avr-libc`, we have to specify the host build system. In my case it is `x86_64-unknown-cygwin`. You can look for build system type in the `gcc` configure notes for the proper `--build` specification to pass when you configure `avr-libc`.
|
||||
```
|
||||
$ cd ~/src/avr-libc-2.0.0
|
||||
$ ./configure --prefix=$PREFIX --build=x86_64-unknown-cygwin --host=avr
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
##Building 'dfu-programmer' for flashing the firmware via USB and installing the drivers
|
||||
We can either build our own, or use the precomplied binaries. The precompiled binaries don't play well with `cygwin` so it is better to build them ourselves. The procedure for the precompiled binaries is included at the end of this guide.
|
||||
|
||||
### Build and Install the `libusb`
|
||||
The `dfu-programmer` requires `libusb` so that it can interact with the USB system. These repos must be bootstrapped in order to create an appropriate `./configure` and `Makefile` for your system.
|
||||
```
|
||||
$ cd ~/src
|
||||
$ git clone https://github.com/libusb/libusb.git
|
||||
$ cd libusb
|
||||
$ ./bootstrap.sh
|
||||
$ ./configure
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
### Build and Install the `dfu-programmer`
|
||||
```
|
||||
$ cd ~/src
|
||||
$ git clone https://github.com/dfu-programmer/dfu-programmer.git
|
||||
$ cd dfu-programmer
|
||||
$ ./bootstrap.sh
|
||||
$ ./configure
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
Verify the installation with:
|
||||
```
|
||||
$ which dfu-programmer
|
||||
/usr/local/bin/dfu-programmer
|
||||
|
||||
$ dfu-programmer
|
||||
dfu-programmer 0.7.2
|
||||
https://github.com/dfu-programmer/dfu-programmer
|
||||
Type 'dfu-programmer --help' for a list of commands
|
||||
'dfu-programmer --targets' to list supported target devices
|
||||
```
|
||||
If you are not getting the above result, you will not be able to flash the firmware!
|
||||
|
||||
###Install the USB drivers
|
||||
The drivers are included in the windows binary version of [`dfu-programmer` 0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip).
|
||||
```
|
||||
$ cd ~/src
|
||||
$ wget http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip
|
||||
$ unzip dfu-programmer-win-0.7.2.zip -d dfu-programmer-win-0.7.2
|
||||
```
|
||||
|
||||
or
|
||||
|
||||
The official drivers are found in [Atmel's `FLIP` installer](http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe). Download and then install `FLIP`. Upon installation, the drivers will be found in `C:\Program Files (x86)\Atmel\Flip 3.4.7\usb`.
|
||||
|
||||
Then, from an **administrator-privileged** `Windows` terminal, run the following command (adjust the path for username, etc. as necessary) and accept the prompt that pops up:
|
||||
```
|
||||
C:\> pnputil -i -a C:\cygwin64\home\Kevin\src\dfu-programmer-win-0.7.2\dfu-prog-usb-1.2.2\atmel_usb_dfu.inf
|
||||
or
|
||||
C:\> pnputil -i -a "C:\Program Files (x86)\Atmel\Flip 3.4.7\usb\atmel_usb_dfu.inf"
|
||||
```
|
||||
|
||||
This should be the result:
|
||||
```
|
||||
Microsoft PnP Utility
|
||||
|
||||
Processing inf : atmel_usb_dfu.inf
|
||||
Successfully installed the driver on a device on the system.
|
||||
Driver package added successfully.
|
||||
Published name : oem104.inf
|
||||
|
||||
|
||||
Total attempted: 1
|
||||
Number successfully imported: 1
|
||||
```
|
||||
|
||||
Alternatively, the `Windows` driver can be installed when prompted by `Windows` when the keyboard is attached. Do not let `Windows` search for a driver; specify the path to search for a driver and point it to the `atmel_usb_dfu.inf` file.
|
||||
|
||||
##Building and Flashing the Planck firmware!
|
||||
If you did everything else right. This part should be a snap! Grab the latest sources from `github`, make the Plank firmware, then flash it.
|
||||
|
||||
###Build Planck and Load the Firmware
|
||||
```
|
||||
$ cd ~/src
|
||||
$ git clone https://github.com/qmk/qmk_firmware.git
|
||||
$ cd qmk_firmware/keyboards/planck
|
||||
$ make
|
||||
```
|
||||
|
||||
Make sure there are no errors. You should end up with this or something similar:
|
||||
```
|
||||
Creating load file for Flash: planck.hex
|
||||
avr-objcopy -O ihex -R .eeprom -R .fuse -R .lock -R .signature planck.elf planck.hex
|
||||
|
||||
Creating load file for EEPROM: planck.eep
|
||||
avr-objcopy -j .eeprom --set-section-flags=.eeprom="alloc,load" \
|
||||
--change-section-lma .eeprom=0 --no-change-warnings -O ihex planck.elf planck.eep || exit 0
|
||||
|
||||
Creating Extended Listing: planck.lss
|
||||
avr-objdump -h -S -z planck.elf > planck.lss
|
||||
|
||||
Creating Symbol Table: planck.sym
|
||||
avr-nm -n planck.elf > planck.sym
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
18602 82 155 18839 4997 planck.elf
|
||||
|
||||
-------- end --------
|
||||
```
|
||||
|
||||
If you do not get the above, you **did not** build the firmware, and you will have nothing to flash. If you have the fresh clone from `github`, it was probably something gone wrong in this install process, go check and see what didn't work and threw errors or what steps you might have missed.
|
||||
|
||||
But if everything went OK, you are ready to flash! Press the reset button on the bottom of the Planck, wait two seconds, then:
|
||||
```
|
||||
$ make dfu
|
||||
```
|
||||
.
|
||||
.
|
||||
.
|
||||
profit!!!
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
##extra bits...
|
||||
|
||||
###Installing Precompiled `dfu-programmer` Binaries (not recommended for `cygwin`)
|
||||
To install the `dfu-programmer` from the binaries, we must get if from [the `dfu-programmer` website](https://dfu-programmer.github.io/) ([0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip)).
|
||||
|
||||
Copy this file into your `cygwin` home\src directory. (For me, it is `C:\cygwin64\home\Kevin\src`), extract the files, move `dfu-programmer.exe` to `~/local/avr/bin`. Most obnoxiously, the `libusb0_x86.dll` and `libusb0.sys` need to be moved from `./dfu-prog-usb-1.2.2/x86/` to a directory in the `Windows` `PATH` and the `cygwin` `PATH`. This is because the `dfu-programmer` binary is `mingw` based, not `cygwin` based, so the `dlls` do not cooperate. I achieved acceptable pathing by moving the files to `C:\cygwin64\home\Kevin\local\avr\bin` Then, in a `WINDOWS` command prompt running (Adjusting your path for username, etc. as needed):
|
||||
```
|
||||
C:\> set PATH=%PATH%;C:\cygwin64\home\Kevin\local\avr\bin
|
||||
```
|
||||
|
||||
Then, rename `libusb0_x86.dll` to `libusb0.dll`.
|
||||
|
||||
You can tell that you were successful by trying to execute 'dfu-programmer' from the 'cygwin' prompt:
|
||||
```
|
||||
$ which dfu-programmer
|
||||
/home/Kevin/local/avr/bin/dfu-programmer
|
||||
|
||||
$ dfu-programmer
|
||||
dfu-programmer 0.7.2
|
||||
https://github.com/dfu-programmer/dfu-programmer
|
||||
Type 'dfu-programmer --help' for a list of commands
|
||||
'dfu-programmer --targets' to list supported target devices
|
||||
```
|
||||
|
||||
If you are not getting the above result, you will not be able to flash the firmware!
|
||||
- Try making sure your `PATH` variables are set correctly for both `Windows` and `cygwin`.
|
||||
- Make sure the `dll` is named correctly.
|
||||
- Do not extract it with `cygwin`'s `unzip` as it does not set the executable permission. If you did it anyway, do `chmod +x dfu-programmer.exe`.
|
||||
- Still have problems? Try building it instead.
|
||||
|
||||
|
||||
##Debugging Tools
|
||||
|
||||
These tools are for debugging your firmware, etc. before flashing. Theoretically, it can save your memory from wearing out. However, these tool do not work 100% for the Planck firmware.
|
||||
|
||||
### `gdb` for AVR
|
||||
`gdb` has a simulator for AVR but it does not support all instructions (like WDT), so it immediately crashes when running the Planck firmware (because `lufa.c` disables the WDT in the first few lines of execution). But it can still be useful in debugging example code and test cases, if you know how to use it.
|
||||
|
||||
```
|
||||
$ cd ~/src
|
||||
$ git clone git://sourceware.org/git/binutils-gdb.git
|
||||
$ cd binutils-gdb
|
||||
$ mkdir obj-avr
|
||||
$ cd obj-avr
|
||||
$ ../configure --prefix=$PREFIX --target=avr --build=x86_64-unknown-cygwin --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --disable-nls --enable-static
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
### `simulavr`
|
||||
`simulavr` is an AVR simulator. It runs the complied AVR elfs. `simulavr` does not support the `atmega32u4` device... it does `atmega32` but that is not good enough for the firmware (no PORTE and other things), so you cannot run the Planck firmware. I use it to simulate ideas I have for features in separate test projects.
|
||||
|
||||
This one is a major pain in the butt because it has a lot of dependencies and it is buggy. I will do my best to explain it but... it was hard to figure out. A few things need to be changed in the 'Makefile' to make it work in `cygwin`.
|
||||
|
||||
|
||||
```
|
||||
$ cd ~/src
|
||||
$ git clone https://github.com/Traumflug/simulavr.git
|
||||
$ cd simulavr
|
||||
$ ./bootstrap
|
||||
$ ./configure --prefix=$PREFIX --enable-static --disable-tcl --disable-doxygen-doc
|
||||
```
|
||||
Edit `src/Makefile.am` now so that `-no-undefined` is included (I did this by removing the SYS_MINGW conditional surrounding `libsim_la_LDFLAGS += -no-undefined` and `libsimulavr_la_LDFLAGS += -no-undefined \ libsimulavr_la_LIBADD += $(TCL_LIB)`. Also, `$(EXEEXT)` is added after `kbdgentables` in two places.
|
||||
|
||||
```
|
||||
$ make
|
||||
$ make install
|
||||
```
|
||||
|
||||
|
||||
TODO:
|
||||
- git repos for all sources
|
||||
- command line magic for cygwin setup
|
||||
- better options for `dfu-drivers`
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
|
||||
|
||||
| Firmware |TMK |QMK |
|
||||
|------------------------------|-----------------------|-------------------------|
|
||||
| Maintainer |hasu (@tmk) |Jack Humbert et al. |
|
||||
| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
|
||||
| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** |
|
||||
39
docs/documentation_best_practices.md
Normal file
39
docs/documentation_best_practices.md
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
# Documentation Best Practices
|
||||
|
||||
This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
|
||||
|
||||
# Page Opening
|
||||
|
||||
Your documentation page should generally start with an H1 heading, followed by a 1 paragrah description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
|
||||
|
||||
Example:
|
||||
|
||||
```
|
||||
# My Page Title
|
||||
|
||||
This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
|
||||
```
|
||||
|
||||
# Headings
|
||||
|
||||
Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
|
||||
|
||||
# Styled Hint Blocks
|
||||
|
||||
You can have styled hint blocks drawn around text to draw attention to it.
|
||||
|
||||
{% hint style='info' %}
|
||||
This uses `hint style='info'`
|
||||
{% endhint %}
|
||||
|
||||
{% hint style='tip' %}
|
||||
This uses `hint style='tip'`
|
||||
{% endhint %}
|
||||
|
||||
{% hint style='danger' %}
|
||||
This uses `hint style='danger'`
|
||||
{% endhint %}
|
||||
|
||||
{% hint style='working' %}
|
||||
This uses `hint style='working'`
|
||||
{% endhint %}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue