quantum/debounce: rename debouncing algorithms (#9564)
* quantum/debounce: rename debouncing algorithms according to Issue 8763 This is the second attempt at implementation, with no ts_ and cy_ prefixes, since those will be implemented with macros. * Debouncing documentation: Refactor, add some generic info, and merge into a single document
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7 changed files with 139 additions and 48 deletions
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@ -397,9 +397,20 @@ ifneq ($(strip $(CUSTOM_MATRIX)), yes)
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endif
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endif
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# Support for translating old names to new names:
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ifeq ($(strip $(DEBOUNCE_TYPE)),sym_g)
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DEBOUNCE_TYPE:=sym_defer_g
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else ifeq ($(strip $(DEBOUNCE_TYPE)),eager_pk)
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DEBOUNCE_TYPE:=sym_eager_pk
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else ifeq ($(strip $(DEBOUNCE_TYPE)),sym_pk)
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DEBOUNCE_TYPE:=sym_defer_pk
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else ifeq ($(strip $(DEBOUNCE_TYPE)),eager_pr)
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DEBOUNCE_TYPE:=sym_eager_pr
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endif
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DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
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# Debounce Modules. Set DEBOUNCE_TYPE=custom if including one manually.
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DEBOUNCE_TYPE?= sym_g
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DEBOUNCE_TYPE?= sym_defer_g
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ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
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endif
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@ -1,43 +1,151 @@
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# Debounce algorithm
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# Contact bounce / contact chatter
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Mechanical switches often don't have a clean single transition between pressed and unpressed states.
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In an ideal world, when you press a switch, you would expect the digital pin to see something like this:
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(X axis showing time
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```
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voltage +----------------------
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^ |
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| |
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| ------------------+
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----> time
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```
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However in the real world you will actually see contact bounce, which will look like multiple 1->0 and 0->1 transitions,
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until the value finally settles.
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```
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+-+ +--+ +-------------
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| | | | |
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+-----------------+ +-+ +-+
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```
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The time it takes for the switch to settle might vary with switch type, age, and even pressing technique.
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If the device chooses not to mitigate contact bounce, then often actions that happen when the switch is pressed are repeated
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multiple times.
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There are many ways to handle contact bounce ("Debouncing"). Some include employing additional hardware, for example an RC filter,
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while there are various ways to do debouncing in software too, often called debounce algorithms. This page discusses software
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debouncing methods available in QMK.
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While technically not considered contact bounce/contact chatter, some switch technologies are susceptible to noise, meaning,
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while the key is not changing state, sometimes short random 0->1 or 1->0 transitions might be read by the digital circuit, for example:
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```
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+-+
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| |
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+-----------------+ +--------------------
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```
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Many debounce methods (but not all) will also make the device resistant to noise. If you are working with a technology that is
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susceptible to noise, you must choose a debounce method that will also mitigate noise for you.
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## Types of debounce algorithms
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1) Unit of time: Timestamp (milliseconds) vs Cycles (scans)
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* Debounce algorithms often have a 'debounce time' parameter, that specifies the maximum settling time of the switch contacts.
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This time might be measured in various units:
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* Cycles-based debouncing waits n cycles (scans), decreasing count by one each matrix_scan
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* Timestamp-based debouncing stores the millisecond timestamp a change occurred, and does substraction to figure out time elapsed.
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* Timestamp-based debouncing is usually superior, especially in the case of noise-resistant devices because settling times of physical
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switches is specified in units of time, and should not depend on the matrix scan-rate of the keyboard.
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* Cycles-based debouncing is sometimes considered inferior, because the settling time that it is able to compensate for depends on the
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performance of the matrix scanning code. If you use cycles-based debouncing, and you significantly improve the performance of your scanning
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code, you might end up with less effective debouncing. A situation in which cycles-based debouncing might be preferable is when
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noise is present, and the scanning algorithm is slow, or variable speed. Even if your debounce algorithm is fundamentally noise-resistant,
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if the scanning is slow, and you are using a timestamp-based algorithm, you might end up making a debouncing decision based on only two
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sampled values, which will limit the noise-resistance of the algorithm.
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* Currently all built-in debounce algorithms support timestamp-based debouncing only. In the future we might
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implement cycles-based debouncing, and it will be selectable via a ```config.h``` macro.
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2) Symmetric vs Asymmetric
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* Symmetric - apply the same debouncing algorithm, to both key-up and key-down events.
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* Recommended naming convention: ```sym_*```
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* Asymmetric - apply different debouncing algorithms to key-down and key-up events. E.g. Eager key-down, Defer key-up.
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* Recommended naming convention: ```asym_*``` followed by details of the type of algorithm in use, in order, for key-down and then key-up
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3) Eager vs Defer
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* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
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* Eager algorithms are not noise-resistant.
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* Recommended naming conventions:
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* ```sym_eager_*```
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* ```asym_eager_*_*```: key-down is using eager algorithm
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* ```asym_*_eager_*```: key-up is using eager algorithm
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* Defer - wait for no changes for DEBOUNCE ms before reporting change.
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* Defer algorithms are noise-resistant
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* Recommended naming conventions:
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* ```sym_defer_*```
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* ```asym_defer_*_*```: key-down is using eager algorithm
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* ```asym_*_defer_*```: key-up is using eager algorithm
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4) Global vs Per-Key vs Per-Row
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* Global - one timer for all keys. Any key change state affects global timer
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* Recommended naming convention: ```*_g```
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* Per-key - one timer per key
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* Recommended naming convention: ```*_pk```
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* Per-row - one timer per row
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* Recommended naming convention: ```*_pr```
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* Per-key and per-row algorithms consume more resources (in terms of performance,
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and ram usage), but fast typists might prefer them over global.
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## Debounce algorithms supported by QMK
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QMK supports multiple debounce algorithms through its debounce API.
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The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
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The logic for which debounce method called is below. It checks various defines that you have set in ```rules.mk```
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```
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DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
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DEBOUNCE_TYPE?= sym_g
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DEBOUNCE_TYPE?= sym_defer_g
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ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
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endif
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```
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# Debounce selection
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### Debounce selection
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| DEBOUNCE_TYPE | Description | What else is needed |
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| ------------- | --------------------------------------------------- | ----------------------------- |
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| Not defined | Use the default algorithm, currently sym_g | Nothing |
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| Not defined | Use the default algorithm, currently sym_defer_g | Nothing |
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| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
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| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
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| Anything Else | Use another algorithm from quantum/debounce/* | Nothing |
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**Regarding split keyboards**:
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The debounce code is compatible with split keyboards.
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# Use your own debouncing code
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* Set ```DEBOUNCE_TYPE = custom```.
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* Add ```SRC += debounce.c```
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### Selecting an included debouncing method
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Keyboards may select one of the already implemented debounce methods, by adding to ```rules.mk``` the following line:
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```
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DEBOUNCE_TYPE = <name of algorithm>
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```
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Where name of algorithm is one of:
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* ```sym_defer_g``` - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed.
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* This is the current default algorithm. This is the highest performance algorithm with lowest memory usage, and it's also noise-resistant.
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* ```sym_eager_pr``` - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
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For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
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appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
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* ```sym_eager_pk``` - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
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* ```sym_defer_pk``` - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed.
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### A couple algorithms that could be implemented in the future:
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* ```sym_defer_pr```
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* ```sym_eager_g```
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* ```asym_eager_defer_pk```
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### Use your own debouncing code
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You have the option to implement you own debouncing algorithm. To do this:
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* Set ```DEBOUNCE_TYPE = custom``` in ```rules.mk```.
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* Add ```SRC += debounce.c``` in ```rules.mk```
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* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
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* Debouncing occurs after every raw matrix scan.
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* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
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* If the algorithm might be applicable to other keyboards, please consider adding it to ```quantum/debounce```
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# Changing between included debouncing methods
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You can either use your own code, by including your own debounce.c, or switch to another included one.
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Included debounce methods are:
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* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
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For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
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appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
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* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
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* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
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* sym_pk - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occured on that key, the key status change is pushed.
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### Old names
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The following old names for existing algorithms will continue to be supported, however it is recommended to use the new names instead.
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* sym_g - old name for sym_defer_g
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* eager_pk - old name for sym_eager_pk
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* sym_pk - old name for sym_defer_pk
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* eager_pr - old name for sym_eager_pr
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@ -1,28 +0,0 @@
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Debounce algorithms belong in this folder.
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Here are a few ideas
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1) Global vs Per-Key vs Per-Row
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* Global - one timer for all keys. Any key change state affects global timer
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* Per key - one timer per key
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* Per row - one timer per row
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2) Eager vs symmetric vs asymmetric
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* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
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* Symmetric - wait for no changes for DEBOUNCE ms before reporting change
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* Asymmetric - wait for different times depending on key-down/key-up. E.g. Eager key-down, DEBOUNCE ms key up.
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3) Timestamp vs cycles
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* old old old code waits n cycles, decreasing count by one each matrix_scan
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* newer code stores the millisecond the change occurred, and does subraction to figure out time elapsed.
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* Timestamps are superior, i don't think cycles will ever be used again once upgraded.
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The default algorithm is symmetric and global.
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Here are a few that could be implemented:
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sym_g.c
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sym_pk.c
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sym_pr.c
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sym_pr_cycles.c
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eager_g.c
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eager_pk.c
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eager_pr.c //could be used in ergo-dox!
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52
quantum/debounce/sym_defer_g.c
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52
quantum/debounce/sym_defer_g.c
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@ -0,0 +1,52 @@
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
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When no state changes have occured for DEBOUNCE milliseconds, we push the state.
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*/
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#include "matrix.h"
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#include "timer.h"
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#include "quantum.h"
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#ifndef DEBOUNCE
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# define DEBOUNCE 5
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#endif
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void debounce_init(uint8_t num_rows) {}
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static bool debouncing = false;
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#if DEBOUNCE > 0
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static uint16_t debouncing_time;
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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if (changed) {
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debouncing = true;
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debouncing_time = timer_read();
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}
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if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
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for (int i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
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debouncing = false;
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}
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}
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#else // no debouncing.
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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for (int i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
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}
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#endif
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bool debounce_active(void) { return debouncing; }
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111
quantum/debounce/sym_defer_pk.c
Normal file
111
quantum/debounce/sym_defer_pk.c
Normal file
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@ -0,0 +1,111 @@
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/*
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Copyright 2017 Alex Ong<the.onga@gmail.com>
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Copyright 2020 Andrei Purdea<andrei@purdea.ro>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Basic symmetric per-key algorithm. Uses an 8-bit counter per key.
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When no state changes have occured for DEBOUNCE milliseconds, we push the state.
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*/
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#include "matrix.h"
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#include "timer.h"
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#include "quantum.h"
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#include <stdlib.h>
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#ifndef DEBOUNCE
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# define DEBOUNCE 5
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#endif
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#define ROW_SHIFTER ((matrix_row_t)1)
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#define debounce_counter_t uint8_t
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static debounce_counter_t *debounce_counters;
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static bool counters_need_update;
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#define DEBOUNCE_ELAPSED 251
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#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
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static uint8_t wrapping_timer_read(void) {
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static uint16_t time = 0;
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static uint8_t last_result = 0;
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uint16_t new_time = timer_read();
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uint16_t diff = new_time - time;
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time = new_time;
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last_result = (last_result + diff) % (MAX_DEBOUNCE + 1);
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return last_result;
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}
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void update_debounce_counters_and_transfer_if_expired(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
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void start_debounce_counters(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
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// we use num_rows rather than MATRIX_ROWS to support split keyboards
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void debounce_init(uint8_t num_rows) {
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debounce_counters = (debounce_counter_t *)malloc(num_rows * MATRIX_COLS * sizeof(debounce_counter_t));
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int i = 0;
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for (uint8_t r = 0; r < num_rows; r++) {
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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debounce_counters[i++] = DEBOUNCE_ELAPSED;
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}
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}
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}
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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uint8_t current_time = wrapping_timer_read();
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if (counters_need_update) {
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update_debounce_counters_and_transfer_if_expired(raw, cooked, num_rows, current_time);
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}
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if (changed) {
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start_debounce_counters(raw, cooked, num_rows, current_time);
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}
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}
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void update_debounce_counters_and_transfer_if_expired(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time) {
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counters_need_update = false;
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debounce_counter_t *debounce_pointer = debounce_counters;
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for (uint8_t row = 0; row < num_rows; row++) {
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for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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if (*debounce_pointer != DEBOUNCE_ELAPSED) {
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if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >= DEBOUNCE) {
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*debounce_pointer = DEBOUNCE_ELAPSED;
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cooked[row] = (cooked[row] & ~(ROW_SHIFTER << col)) | (raw[row] & (ROW_SHIFTER << col));
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} else {
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counters_need_update = true;
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}
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}
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debounce_pointer++;
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}
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}
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}
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void start_debounce_counters(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time) {
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debounce_counter_t *debounce_pointer = debounce_counters;
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for (uint8_t row = 0; row < num_rows; row++) {
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matrix_row_t delta = raw[row] ^ cooked[row];
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for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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if (delta & (ROW_SHIFTER << col)) {
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if (*debounce_pointer == DEBOUNCE_ELAPSED) {
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*debounce_pointer = current_time;
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counters_need_update = true;
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}
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} else {
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*debounce_pointer = DEBOUNCE_ELAPSED;
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}
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debounce_pointer++;
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}
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}
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}
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bool debounce_active(void) { return true; }
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||||
118
quantum/debounce/sym_eager_pk.c
Normal file
118
quantum/debounce/sym_eager_pk.c
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
/*
|
||||
Copyright 2017 Alex Ong<the.onga@gmail.com>
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
Basic per-key algorithm. Uses an 8-bit counter per key.
|
||||
After pressing a key, it immediately changes state, and sets a counter.
|
||||
No further inputs are accepted until DEBOUNCE milliseconds have occurred.
|
||||
*/
|
||||
|
||||
#include "matrix.h"
|
||||
#include "timer.h"
|
||||
#include "quantum.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef DEBOUNCE
|
||||
# define DEBOUNCE 5
|
||||
#endif
|
||||
|
||||
#define ROW_SHIFTER ((matrix_row_t)1)
|
||||
|
||||
#define debounce_counter_t uint8_t
|
||||
|
||||
static debounce_counter_t *debounce_counters;
|
||||
static bool counters_need_update;
|
||||
static bool matrix_need_update;
|
||||
|
||||
#define DEBOUNCE_ELAPSED 251
|
||||
#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
|
||||
|
||||
static uint8_t wrapping_timer_read(void) {
|
||||
static uint16_t time = 0;
|
||||
static uint8_t last_result = 0;
|
||||
uint16_t new_time = timer_read();
|
||||
uint16_t diff = new_time - time;
|
||||
time = new_time;
|
||||
last_result = (last_result + diff) % (MAX_DEBOUNCE + 1);
|
||||
return last_result;
|
||||
}
|
||||
|
||||
void update_debounce_counters(uint8_t num_rows, uint8_t current_time);
|
||||
void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
|
||||
|
||||
// we use num_rows rather than MATRIX_ROWS to support split keyboards
|
||||
void debounce_init(uint8_t num_rows) {
|
||||
debounce_counters = (debounce_counter_t *)malloc(num_rows * MATRIX_COLS * sizeof(debounce_counter_t));
|
||||
int i = 0;
|
||||
for (uint8_t r = 0; r < num_rows; r++) {
|
||||
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
|
||||
debounce_counters[i++] = DEBOUNCE_ELAPSED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
|
||||
uint8_t current_time = wrapping_timer_read();
|
||||
if (counters_need_update) {
|
||||
update_debounce_counters(num_rows, current_time);
|
||||
}
|
||||
|
||||
if (changed || matrix_need_update) {
|
||||
transfer_matrix_values(raw, cooked, num_rows, current_time);
|
||||
}
|
||||
}
|
||||
|
||||
// If the current time is > debounce counter, set the counter to enable input.
|
||||
void update_debounce_counters(uint8_t num_rows, uint8_t current_time) {
|
||||
counters_need_update = false;
|
||||
debounce_counter_t *debounce_pointer = debounce_counters;
|
||||
for (uint8_t row = 0; row < num_rows; row++) {
|
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
|
||||
if (*debounce_pointer != DEBOUNCE_ELAPSED) {
|
||||
if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >= DEBOUNCE) {
|
||||
*debounce_pointer = DEBOUNCE_ELAPSED;
|
||||
} else {
|
||||
counters_need_update = true;
|
||||
}
|
||||
}
|
||||
debounce_pointer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// upload from raw_matrix to final matrix;
|
||||
void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time) {
|
||||
matrix_need_update = false;
|
||||
debounce_counter_t *debounce_pointer = debounce_counters;
|
||||
for (uint8_t row = 0; row < num_rows; row++) {
|
||||
matrix_row_t delta = raw[row] ^ cooked[row];
|
||||
matrix_row_t existing_row = cooked[row];
|
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
|
||||
matrix_row_t col_mask = (ROW_SHIFTER << col);
|
||||
if (delta & col_mask) {
|
||||
if (*debounce_pointer == DEBOUNCE_ELAPSED) {
|
||||
*debounce_pointer = current_time;
|
||||
counters_need_update = true;
|
||||
existing_row ^= col_mask; // flip the bit.
|
||||
} else {
|
||||
matrix_need_update = true;
|
||||
}
|
||||
}
|
||||
debounce_pointer++;
|
||||
}
|
||||
cooked[row] = existing_row;
|
||||
}
|
||||
}
|
||||
|
||||
bool debounce_active(void) { return true; }
|
||||
110
quantum/debounce/sym_eager_pr.c
Normal file
110
quantum/debounce/sym_eager_pr.c
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
/*
|
||||
Copyright 2019 Alex Ong<the.onga@gmail.com>
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
Basic per-row algorithm. Uses an 8-bit counter per row.
|
||||
After pressing a key, it immediately changes state, and sets a counter.
|
||||
No further inputs are accepted until DEBOUNCE milliseconds have occurred.
|
||||
*/
|
||||
|
||||
#include "matrix.h"
|
||||
#include "timer.h"
|
||||
#include "quantum.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef DEBOUNCE
|
||||
# define DEBOUNCE 5
|
||||
#endif
|
||||
|
||||
#define debounce_counter_t uint8_t
|
||||
static bool matrix_need_update;
|
||||
|
||||
static debounce_counter_t *debounce_counters;
|
||||
static bool counters_need_update;
|
||||
|
||||
#define DEBOUNCE_ELAPSED 251
|
||||
#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
|
||||
|
||||
static uint8_t wrapping_timer_read(void) {
|
||||
static uint16_t time = 0;
|
||||
static uint8_t last_result = 0;
|
||||
uint16_t new_time = timer_read();
|
||||
uint16_t diff = new_time - time;
|
||||
time = new_time;
|
||||
last_result = (last_result + diff) % (MAX_DEBOUNCE + 1);
|
||||
return last_result;
|
||||
}
|
||||
|
||||
void update_debounce_counters(uint8_t num_rows, uint8_t current_time);
|
||||
void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
|
||||
|
||||
// we use num_rows rather than MATRIX_ROWS to support split keyboards
|
||||
void debounce_init(uint8_t num_rows) {
|
||||
debounce_counters = (debounce_counter_t *)malloc(num_rows * sizeof(debounce_counter_t));
|
||||
for (uint8_t r = 0; r < num_rows; r++) {
|
||||
debounce_counters[r] = DEBOUNCE_ELAPSED;
|
||||
}
|
||||
}
|
||||
|
||||
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
|
||||
uint8_t current_time = wrapping_timer_read();
|
||||
bool needed_update = counters_need_update;
|
||||
if (counters_need_update) {
|
||||
update_debounce_counters(num_rows, current_time);
|
||||
}
|
||||
|
||||
if (changed || (needed_update && !counters_need_update) || matrix_need_update) {
|
||||
transfer_matrix_values(raw, cooked, num_rows, current_time);
|
||||
}
|
||||
}
|
||||
|
||||
// If the current time is > debounce counter, set the counter to enable input.
|
||||
void update_debounce_counters(uint8_t num_rows, uint8_t current_time) {
|
||||
counters_need_update = false;
|
||||
debounce_counter_t *debounce_pointer = debounce_counters;
|
||||
for (uint8_t row = 0; row < num_rows; row++) {
|
||||
if (*debounce_pointer != DEBOUNCE_ELAPSED) {
|
||||
if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >= DEBOUNCE) {
|
||||
*debounce_pointer = DEBOUNCE_ELAPSED;
|
||||
} else {
|
||||
counters_need_update = true;
|
||||
}
|
||||
}
|
||||
debounce_pointer++;
|
||||
}
|
||||
}
|
||||
|
||||
// upload from raw_matrix to final matrix;
|
||||
void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time) {
|
||||
matrix_need_update = false;
|
||||
debounce_counter_t *debounce_pointer = debounce_counters;
|
||||
for (uint8_t row = 0; row < num_rows; row++) {
|
||||
matrix_row_t existing_row = cooked[row];
|
||||
matrix_row_t raw_row = raw[row];
|
||||
|
||||
// determine new value basd on debounce pointer + raw value
|
||||
if (existing_row != raw_row) {
|
||||
if (*debounce_pointer == DEBOUNCE_ELAPSED) {
|
||||
*debounce_pointer = current_time;
|
||||
cooked[row] = raw_row;
|
||||
counters_need_update = true;
|
||||
} else {
|
||||
matrix_need_update = true;
|
||||
}
|
||||
}
|
||||
debounce_pointer++;
|
||||
}
|
||||
}
|
||||
|
||||
bool debounce_active(void) { return true; }
|
||||
Loading…
Reference in a new issue