[Keyboard] move g heavy industry boards into /gboards (#16040)

Co-authored-by: zvecr <git@zvecr.com>
This commit is contained in:
peepeetee 2022-02-12 11:54:48 +08:00 • committed by GitHub
commit 17c0ca6fa4
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89 changed files with 22 additions and 22 deletions

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/* Copyright 2019 Jane Bernhardt
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "butterstick.h"
void matrix_scan_kb(void) {
#ifdef DEBUG_MATRIX
for (uint8_t c = 0; c < MATRIX_COLS; c++)
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c);
#endif
matrix_scan_user();
}

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#pragma once
#include "quantum.h"
#define LAYOUT_butter( \
k09, k08, k07, k06, k05, k04, k03, k02, k01, k00, \
k19, k18, k17, k16, k15, k14, k13, k12, k11, k10 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09}, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19}, \
}

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1337
#define DEVICE_VER 0x0001
#define MANUFACTURER g Heavy Industries
#define PRODUCT Butter Stick
#define VERSION "Paula Deen"
#define DEBOUNCE 5
#define FORCE_NKRO
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 10
#define MATRIX_ROW_PINS { F4, F5 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B4, B5, B6, B7, C6, C7}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL

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{
"keyboard_name": "Butter Stick",
"url": "",
"maintainer": "germ",
"layouts": {
"LAYOUT_butter": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":6, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":6, "y":1},
{"x":7, "y":1},
{"x":8, "y":1},
{"x":9, "y":1}
]
}
}
}

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#include QMK_KEYBOARD_H
#include "sten.h"
/*
* Key names are inherited from steno machines
* .-----------------------------------------------------.
* | LSU | LFT | LP | LH | ST1 | RF | RP | RL | RT | RD |
* |-----------------------------------------------------|
* | LSD | LK | LW | LR | ST2 | RR | RB | RG | RS | RZ |
* '-----------------------------------------------------'
*/
// Function prefixes
#define MEDIA (LSD | LK | LW | LR)
#define FUNCT (LSD | LK | LP | LH)
#define MOVE (LSU | LFT | LP | LH)
#define SYMB (RD | RZ)
#define NUMA (LW | LR)
#define NUMB (RR | RB)
// QMK Layer Numbers
#define BASE 0
#define GAME 1
// Do not change QMK Layer 0! This is your main keyboard.
// Make your QMK modifications to the later layers, to add
// keys/customize on the first layer modify processQwerty():
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_butter(
STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR
),
// I don't game don't roast me thanks
[GAME] = LAYOUT_butter(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_ENT,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TO(BASE)
)
};
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier, any C code can be executed.
// Only the longest matched chord is run!
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// SECRET AGENT CHORDS
P( LSU | LK | RS | RD, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LR | ST2| RR | RB, SEND(KC_BSPC));
P( LSD | RZ, SEND(KC_SPC));
// Dual chords
P( LP | LH, CLICK_MOUSE(KC_MS_BTN2));
P( ST1 | RF, CLICK_MOUSE(KC_MS_BTN1));
P( LSU | LFT, SEND(KC_ESC));
P( LSD | LK, SEND(KC_LSFT));
P( RZ | RS, SEND(KC_LSFT));
P( ST2 | RR, SEND(KC_SPC));
P( RP | RL, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RL | RT, SEND(KC_LALT));
P( LSU | LSD | LFT | LK, SEND(KC_LCTL));
P( RS | RT | RD | RZ, SEND(KC_ENT));
// Function Layer
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RB, SEND(KC_F10));
P( FUNCT | RG, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST1, SEND(KC_PGUP));
P( MOVE | ST2, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RG, SEND(KC_VOLU));
P( MEDIA | RB, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Number Row, Right
P( NUMB | LSU, SEND(KC_1));
P( NUMB | LFT, SEND(KC_2));
P( NUMB | LP, SEND(KC_3));
P( NUMB | LH, SEND(KC_4));
P( NUMB | ST1, SEND(KC_5));
P( NUMB | RF, SEND(KC_6));
P( NUMB | RP, SEND(KC_7));
P( NUMB | RL, SEND(KC_8));
P( NUMB | RT, SEND(KC_9));
P( NUMB | RD, SEND(KC_0));
// Number Row, Left
P( NUMA | LSU, SEND(KC_1));
P( NUMA | LFT, SEND(KC_2));
P( NUMA | LP, SEND(KC_3));
P( NUMA | LH, SEND(KC_4));
P( NUMA | ST1, SEND(KC_5));
P( NUMA | RF, SEND(KC_6));
P( NUMA | RP, SEND(KC_7));
P( NUMA | RL, SEND(KC_8));
P( NUMA | RT, SEND(KC_9));
P( NUMA | RD, SEND(KC_0));
// Symbols and Numbers
P( SYMB | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( SYMB | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( SYMB | ST1 | ST2, SEND(KC_GRV)); // `
P( SYMB | RR | RF, SEND(KC_LSFT); SEND(KC_3)); // #
P( SYMB | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( SYMB | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( SYMB | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( SYMB | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( SYMB | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( SYMB | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( SYMB | LW, SEND(KC_LBRC));
P( SYMB | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( SYMB | LR, SEND(KC_RBRC));
P( SYMB | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( SYMB | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( SYMB | RP | RB, SEND(KC_QUOT));
P( SYMB | RP | RG, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( SYMB | RF, SEND(KC_KP_PLUS));
P( SYMB | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( SYMB | RP, SEND(KC_MINS));
P( SYMB | RB, SEND(KC_EQL));
P( SYMB | RL, SEND(KC_SLSH));
P( SYMB | RG, SEND(KC_COMM));
P( SYMB | RT, SEND(KC_PAST));
P( SYMB | RS, SEND(KC_DOT));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( RF | RR, SEND(KC_H));
P( RT | RS, SEND(KC_L));
P( RD | RZ, SEND(KC_SCLN));
P( RG | RL, SEND(KC_K));
P( RP | RB, SEND(KC_J));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( RF, SEND(KC_Y));
P( RR, SEND(KC_N));
P( RP, SEND(KC_U));
P( RB, SEND(KC_M));
P( RL, SEND(KC_I));
P( RG, SEND(KC_COMM));
P( RT, SEND(KC_O));
P( RS, SEND(KC_DOT));
P( RD, SEND(KC_P));
P( RZ, SEND(KC_SLSH));
return 0;
}
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

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# # Dennytom's Butterstick Layout
This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details.
To make a real keymap from the JSON file, run
```sh
python3 parser.py keymap_def.json keymap.c
```
Somehow it fits the whole keyboard on 20 keys. For longer typing sessions, use the ASET NIOP mode.

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{
"keys": [
"TOP1", "TOP2", "TOP3", "TOP4", "TOP5", "TOP6", "TOP7", "TOP8", "TOP9", "TOP0",
"BOT1", "BOT2", "BOT3", "BOT4", "BOT5", "BOT6", "BOT7", "BOT8", "BOT9", "BOT0"
],
"parameters": {
"layout_function_name": "LAYOUT_butter",
"chord_timeout": 100,
"dance_timeout": 200,
"leader_timeout": 750,
"tap_timeout": 50,
"command_max_length": 5,
"leader_max_length": 5,
"dynamic_macro_max_length": 20,
"string_max_length": 16,
"long_press_multiplier": 3,
"default_pseudolayer": "QWERTY"
},
"layers": [
{
"type": "auto"
}
],
"chord_sets": [
{
"name": "rows",
"chords": [
["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP5"], ["TOP6"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP0"],
["TOP1", "BOT1"], ["TOP2", "BOT2"], ["TOP3", "BOT3"], ["TOP4", "BOT4"], ["TOP5", "BOT5"], ["TOP6", "BOT6"], ["TOP7", "BOT7"], ["TOP8", "BOT8"], ["TOP9", "BOT9"], ["TOP0", "BOT0"],
["BOT1"], ["BOT2"], ["BOT3"], ["BOT4"], ["BOT5"], ["BOT6"], ["BOT7"], ["BOT8"], ["BOT9"], ["BOT0"]
]
},
{
"name": "cols",
"chords": [
["TOP1", "TOP2"], ["TOP2", "TOP3"], ["TOP3", "TOP4"], ["TOP4", "TOP5"], ["TOP5", "TOP6"], ["TOP6", "TOP7"], ["TOP7", "TOP8"], ["TOP8", "TOP9"], ["TOP9", "TOP0"],
["TOP1", "TOP2", "BOT1", "BOT2"], ["TOP2", "TOP3", "BOT2", "BOT3"], ["TOP3", "TOP4", "BOT3", "BOT4"], ["TOP4", "TOP5", "BOT4", "BOT5"], ["TOP5", "TOP6", "BOT5", "BOT6"], ["TOP6", "TOP7", "BOT6", "BOT7"], ["TOP7", "TOP8", "BOT7", "BOT8"], ["TOP8", "TOP9", "BOT8", "BOT9"], ["TOP9", "TOP0", "BOT9", "BOT0"],
["BOT1", "BOT2"], ["BOT2", "BOT3"], ["BOT3", "BOT4"], ["BOT4", "BOT5"], ["BOT5", "BOT6"], ["BOT6", "BOT7"], ["BOT7", "BOT8"], ["BOT8", "BOT9"], ["BOT9", "BOT0"]
]
},
{
"name": "asetniop",
"chords": [
["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP0"],
["TOP1", "TOP2"], ["TOP2", "TOP3"], ["TOP3", "TOP4"], ["TOP4", "TOP7"], ["TOP7", "TOP8"], ["TOP8", "TOP9"], ["TOP9", "TOP0"],
["TOP1", "TOP3"], ["TOP2", "TOP4"], ["TOP3", "TOP7"], ["TOP4", "TOP8"], ["TOP7", "TOP9"], ["TOP8", "TOP0"],
["TOP1", "TOP4"], ["TOP2", "TOP7"], ["TOP3", "TOP8"], ["TOP4", "TOP9"], ["TOP7", "TOP0"],
["TOP1", "TOP7"], ["TOP2", "TOP8"], ["TOP3", "TOP9"], ["TOP4", "TOP0"],
["TOP1", "TOP8"], ["TOP2", "TOP9"], ["TOP3", "TOP0"],
["TOP1", "TOP9"], ["TOP2", "TOP0"],
["TOP1", "TOP0"]
]
}
],
"pseudolayers": [
{
"name": "ALWAYS_ON",
"chords": [
{
"type": "chord_set",
"set": "cols",
"keycodes": [
" ", " ", " ", " ", " ", " ", " ", " ", " ",
"LOCK", " AT", " ", " ", " CMD", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " "
]
},
{
"type": "visual",
"chord": [
"X", "X", " ", " ", " ", " ", " ", " ", "X", "X",
"X", "X", " ", " ", " ", " ", " ", " ", "X", "X"
],
"keycode": "CLEAR_KB"
}
]
},
{
"name": "QWERTY",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
"AS(Q)", "AS(W)", "AS(E)", "AS(R)", "AS(T)", "AS(Y)", "AS(U)", "AS(I)", "AS(O)", "AS(P)",
"AS(A)", "AS(S)", "AS(D)", "AS(F)", "AS(G)", "AS(H)", "AS(J)", "AS(K)", "AS(L)", "AS(;)",
"AS(Z)", "AS(X)", "AS(C)", "AS(V)", "AS(B)", "AS(N)", "AS(M)", "AS(,)", "AS(.)", "AS(/)"
]
},
{
"type": "chord_set",
"set": "cols",
"keycodes": [
" ESC", "MO(MOV)", " TAB", " ", "O(RGUI)", " ", " INS", " DEL", " BSPC",
" ", " ", " ", " ", " ", " ", " ", " ", " ENTER",
"O(LSFT)", "O(LCTL)", "O(LALT)", "O(NUM)", "O(LGUI)", "O(NUM)", "O(RALT)", "O(RCTL)", "O(RSFT)"
]
},
{
"type": "simple",
"chord": ["BOT1", "BOT0"],
"keycode": "SPACE"
},
{
"type": "visual",
"chord": [
"X", "X", "X", "X", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " "
],
"keycode": "MO(MOUSE)"
},
{
"type": "visual",
"chord": [
"X", "X", "X", "X", " ", " ", "X", "X", "X", "X",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " "
],
"keycode": "DF(ASETNIOP)"
}
]
},
{
"name": "NUM",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
"AS(1)", "AS(2)", "AS(3)", "AS(4)", "AS(5)", "AS(6)", "AS(7)", "AS(8)", "AS(9)", "AS(0)",
" F1", " F2", " F3", " F4", " F5", " F6", " F7", " F8", " F9", " F10",
"AS(`)", "AS(-)", "AS(=)", "AS([)", "AS(])", "AS(\\)", "AS(')", " ", " F11", " F12"
]
},
{
"type": "chord_set",
"set": "cols",
"keycodes": [
" ESC", " ", " TAB", " ", "O(RGUI)", " ", " INS", " DEL", " BSPC",
" ", " ", " ", " ", " ", " ", " ", " ", " ENTER",
"O(LSFT)", "O(LCTL)", "O(LALT)", " ", "O(LGUI)", " ", "O(RALT)", "O(RCTL)", " O(RSFT)"
]
},
{
"type": "simple",
"chord": ["BOT1", "BOT0"],
"keycode": "SPACE"
}
]
},
{
"name": "MOV",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ", " ", " HOME", " UP", " END", " PGUP",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " LSFT", " LCTL", " LALT", " LGUI", " LEFT", " DOWN", "RIGHT", " PGDN"
]
}
]
},
{
"name": "MOUSE",
"chords": [
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ", " ", " BTN1", " MS_U", " BTN2", " WH_U",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " LSFT", " LCTL", " LALT", " LGUI", " MS_L", " MS_D", " MS_R", " WH_D"
]
}
]
},
{
"name": "ASETNIOP",
"chords": [
{
"type": "chord_set",
"set": "asetniop",
"keycodes": [
"A", "S", "E", "T", "N", "I", "O", "P",
"W", "D", "R", "B", "H", "L", ";",
"X", "C", "Y", "V", "U", "",
"F", "J", ",", "G", "M",
"Q", "K", "-", "BSPC",
"Z", ".", "'",
"[", "]",
"/"
]
},
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ESC", " DEL", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", "LSFT", "LCTL", "LALT", "KL(SPACE, ASETNIOP_123)", "", "", ""
]
},
{
"type": "chord_set",
"set": "cols",
"keycodes": [
" ", " ", " ", " ", "LGUI", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " "
]
},
{
"type": "visual",
"chord": [
"X", "X", "X", "X", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " "
],
"keycode": "DF(QWERTY)"
},
{
"type": "visual",
"chord": [
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", "X", " ", " ", "X", " ", " ", " "
],
"keycode": "MO(ASETNIOP_FN)"
}
]
},
{
"name": "ASETNIOP_123",
"chords": [
{
"type": "chord_set",
"set": "asetniop",
"keycodes": [
"1", "2", "3", "4", "7", "8", "9", "0",
" ", " ", "5", "=", "6", "\\", ";",
" ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ",
" ", " ", " ", "BSPC",
" ", " ", " ",
" ", " ",
" "
]
},
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ESC", " DEL", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", "LSFT", "LCTL", "LALT", " ", " ", " ", " "
]
},
{
"type": "chord_set",
"set": "cols",
"keycodes": [
" ", " ", " ", " ", "LGUI", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " "
]
}
]
},
{
"name": "ASETNIOP_FN",
"chords": [
{
"type": "chord_set",
"set": "asetniop",
"keycodes": [
"HOME", "PGDN", "PGUP", " END", "LEFT", "DOWN", " UP", "RIGHT",
" F1", " F2", " F3", " F4", " F5", " F6", " F7",
" F10", " ", " ", " ", " ", " F8",
" F11", " ", " ", " ", " F9",
" F12", " ", " ", "BSPC",
" ", " ", " ",
" ", " ",
" "
]
},
{
"type": "chord_set",
"set": "rows",
"keycodes": [
" ", " ", " ", " ", " ESC", " DEL", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", "LSFT", "LCTL", "LALT", " ", " ", " ", " "
]
},
{
"type": "chord_set",
"set": "cols",
"keycodes": [
" ", " ", " ", " ", "LGUI", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " ",
" ", " ", " ", " ", " ", " ", " ", " ", " "
]
}
]
}
],
"leader_sequences": [],
"extra_code": "",
"extra_dependencies": []
}

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MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
# COMMAND_ENABLE = no
NKRO_ENABLE = yes
TMPVAR := $(SRC)
SRC = $(filter-out sten.c, $(TMPVAR))

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# Butter Stick
![Butter Stick](https://i.redd.it/mvteaomko7s21.jpg)
A chorded 20% keyboard packing full sized useage into your pocket. More info on [gboards.ca](http://docs.gboards.ca/Meet-Butter-Stick)!
Keyboard Maintainer: [Germ](https://github.com/germ)
Hardware Availability: [g Heavy Industries](https://www.gboards.ca/product/butter-stick-limited-edition)
Make example for this keyboard (after setting up your build environment):
make gboards/butterstick:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -0,0 +1,19 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
STENO_ENABLE = yes # Needed for chording
OPT_DEFS += -DONLYQWERTY -DDEBUG_MATRIX
SRC += sten.c
LTO_ENABLE = yes

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@ -0,0 +1,418 @@
#include "sten.h"
// Chord state
uint32_t cChord = 0; // Current Chord
int chordIndex = 0; // Keys in previousachord
int32_t chordState[32]; // Full Chord history
#define QWERBUF 24 // Size of chords to buffer for output
bool repeatFlag = false; // Should we repeat?
uint32_t pChord = 0; // Previous Chord
int pChordIndex = 0; // Keys in previousachord
uint32_t pChordState[32]; // Previous chord sate
uint32_t stickyBits = 0; // Or'd with every incoming press
#ifndef NO_DEBUG
char debugMsg[32];
#endif
// StenoLayer
uint32_t releasedChord = 0; // Keys released from current chord
uint32_t tChord = 0; // Protects state of cChord
#ifndef STENOLAYERS
uint32_t stenoLayers[] = { PWR };
size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
#endif
// Mode state
enum MODE { STENO = 0, QWERTY, COMMAND };
enum MODE pMode;
bool QWERSTENO = false;
#ifdef ONLYQWERTY
enum MODE cMode = QWERTY;
#else
enum MODE cMode = STENO;
#endif
// Command State
#define MAX_CMD_BUF 20
uint8_t CMDLEN = 0;
uint8_t CMDBUF[MAX_CMD_BUF];
// Key Repeat state
bool inChord = false;
bool repEngaged = false;
uint16_t repTimer = 0;
#define REP_INIT_DELAY 750
#define REP_DELAY 25
// Mousekeys state
bool inMouse = false;
int8_t mousePress;
// All processing done at chordUp goes through here
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
// Check for mousekeys, this is release
#ifdef MOUSEKEY_ENABLE
if (inMouse) {
inMouse = false;
mousekey_off(mousePress);
mousekey_send();
}
#endif
// Toggle Serial/QWERTY steno
if (cChord == (PWR | FN | ST1 | ST2)) {
#ifndef NO_DEBUG
uprintf("Fallback Toggle\n");
#endif
QWERSTENO = !QWERSTENO;
goto out;
}
// handle command mode
if (cChord == (PWR | FN | RD | RZ)) {
#ifndef NO_DEBUG
uprintf("COMMAND Toggle\n");
#endif
if (cMode != COMMAND) { // Entering Command Mode
CMDLEN = 0;
pMode = cMode;
cMode = COMMAND;
} else { // Exiting Command Mode
cMode = pMode;
// Press all and release all
for (int i = 0; i < CMDLEN; i++) {
register_code(CMDBUF[i]);
}
clear_keyboard();
}
goto out;
}
// Handle Gaming Toggle,
if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
#ifndef NO_DEBUG
uprintf("Switching to QMK\n");
#endif
layer_on(1);
goto out;
}
// Lone FN press, toggle QWERTY
#ifndef ONLYQWERTY
if (cChord == FN) {
(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
goto out;
}
#endif
// Check for Plover momentary
if (cMode == QWERTY && (cChord & FN)) {
cChord ^= FN;
goto steno;
}
// Do QWERTY and Momentary QWERTY
if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
processChord(false);
goto out;
}
// Fallback NKRO Steno
if (cMode == STENO && QWERSTENO) {
processChord(true);
goto out;
}
steno:
// Hey that's a steno chord!
inChord = false;
chordIndex = 0;
cChord = 0;
return true;
out:
cChord = 0;
inChord = false;
chordIndex = 0;
clear_keyboard();
repEngaged = false;
for (int i = 0; i < 32; i++)
chordState[i] = 0xFFFF;
return false;
}
// Update Chord State
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
// Everything happens in here when steno keys come in.
// Bail on keyup
if (!record->event.pressed) return true;
// Update key repeat timers
repTimer = timer_read();
inChord = true;
// Switch on the press adding to chord
bool pr = record->event.pressed;
switch (keycode) {
// Mods and stuff
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
// All the letter keys
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
}
// Store previous state for fastQWER
if (pr) {
chordState[chordIndex] = cChord;
chordIndex++;
}
return true;
}
void matrix_scan_user(void) {
// We abuse this for early sending of key
// Key repeat only on QWER/SYMB layers
if (cMode != QWERTY || !inChord) return;
// Check timers
#ifndef NO_REPEAT
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
// Process Key for report
processChord(false);
// Send report to host
send_keyboard_report();
clear_keyboard();
repTimer = timer_read();
}
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
repEngaged = true;
}
#endif
};
// For Plover NKRO
uint32_t processFakeSteno(bool lookup) {
P( LSU, SEND(KC_Q););
P( LSD, SEND(KC_A););
P( LFT, SEND(KC_W););
P( LP, SEND(KC_E););
P( LH, SEND(KC_R););
P( LK, SEND(KC_S););
P( LW, SEND(KC_D););
P( LR, SEND(KC_F););
P( ST1, SEND(KC_T););
P( ST2, SEND(KC_G););
P( LA, SEND(KC_C););
P( LO, SEND(KC_V););
P( RE, SEND(KC_N););
P( RU, SEND(KC_M););
P( ST3, SEND(KC_Y););
P( ST4, SEND(KC_H););
P( RF, SEND(KC_U););
P( RP, SEND(KC_I););
P( RL, SEND(KC_O););
P( RT, SEND(KC_P););
P( RD, SEND(KC_LBRC););
P( RR, SEND(KC_J););
P( RB, SEND(KC_K););
P( RG, SEND(KC_L););
P( RS, SEND(KC_SCLN););
P( RZ, SEND(KC_COMM););
P( LNO, SEND(KC_1););
P( RNO, SEND(KC_1););
return 0;
}
// Traverse the chord history to a given point
// Returns the mask to use
void processChord(bool useFakeSteno) {
// Save the clean chord state
uint32_t savedChord = cChord;
// Apply Stick Bits if needed
if (stickyBits != 0) {
cChord |= stickyBits;
for (int i = 0; i <= chordIndex; i++)
chordState[i] |= stickyBits;
}
// Strip FN
if (cChord & FN) cChord ^= FN;
// First we test if a whole chord was passsed
// If so we just run it handling repeat logic
if (useFakeSteno && processFakeSteno(true) == cChord) {
processFakeSteno(false);
return;
} else if (processQwerty(true) == cChord) {
processQwerty(false);
// Repeat logic
if (repeatFlag) {
restoreState();
repeatFlag = false;
processChord(false);
} else {
saveState(cChord);
}
return;
}
// Iterate through chord picking out the individual
// and longest chords
uint32_t bufChords[QWERBUF];
int bufLen = 0;
uint32_t mask = 0;
// We iterate over it multiple times to catch the longest
// chord. Then that gets addded to the mask and re run.
while (savedChord != mask) {
uint32_t test = 0;
uint32_t longestChord = 0;
for (int i = 0; i <= chordIndex; i++) {
cChord = chordState[i] & ~mask;
if (cChord == 0)
continue;
// Assume mid parse Sym is new chord
if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
longestChord = test;
break;
}
// Lock SYM layer in once detected
if (mask & PWR)
cChord |= PWR;
// Testing for keycodes
if (useFakeSteno) {
test = processFakeSteno(true);
} else {
test = processQwerty(true);
}
if (test != 0) {
longestChord = test;
}
}
mask |= longestChord;
bufChords[bufLen] = longestChord;
bufLen++;
// That's a loop of sorts, halt processing
if (bufLen >= QWERBUF) {
return;
}
}
// Now that the buffer is populated, we run it
for (int i = 0; i < bufLen ; i++) {
cChord = bufChords[i];
if (useFakeSteno) {
processFakeSteno(false);
} else {
processQwerty(false);
}
}
// Save state in case of repeat
if (!repeatFlag) {
saveState(savedChord);
}
// Restore cChord for held repeat
cChord = savedChord;
return;
}
void saveState(uint32_t cleanChord) {
pChord = cleanChord;
pChordIndex = chordIndex;
for (int i = 0; i < 32; i++)
pChordState[i] = chordState[i];
}
void restoreState() {
cChord = pChord;
chordIndex = pChordIndex;
for (int i = 0; i < 32; i++)
chordState[i] = pChordState[i];
}
// Macros for calling from keymap.c
void SEND(uint8_t kc) {
// Send Keycode, Does not work for Quantum Codes
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
#ifndef NO_DEBUG
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
#endif
CMDBUF[CMDLEN] = kc;
CMDLEN++;
}
if (cMode != COMMAND) register_code(kc);
return;
}
void REPEAT(void) {
if (cMode != QWERTY)
return;
repeatFlag = true;
return;
}
void SET_STICKY(uint32_t stick) {
stickyBits = stick;
return;
}
void SWITCH_LAYER(int layer) {
if (keymapsCount >= layer)
layer_on(layer);
}
void CLICK_MOUSE(uint8_t kc) {
#ifdef MOUSEKEY_ENABLE
mousekey_on(kc);
mousekey_send();
// Store state for later use
inMouse = true;
mousePress = kc;
#endif
}

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@ -0,0 +1,84 @@
// 2019, g Heavy Industries
// Blessed mother of Christ, please keep this readable
// and protect us from segfaults. For thine is the clock,
// the slave and the master. Until we return from main.
//
// Amen.
#include QMK_KEYBOARD_H
#include "mousekey.h"
#include "keymap.h"
#include "keymap_steno.h"
#include "wait.h"
extern size_t keymapsCount; // Total keymaps
extern uint32_t cChord; // Current Chord
extern uint32_t stenoLayers[]; // Chords that simulate QMK layers
extern size_t stenoLayerCount; // Number of simulated layers
// Function defs
void processChord(bool useFakeSteno);
uint32_t processQwerty(bool lookup);
uint32_t processFakeSteno(bool lookup);
void saveState(uint32_t cChord);
void restoreState(void);
// Macros for use in keymap.c
void SEND(uint8_t kc);
void REPEAT(void);
void SET_STICKY(uint32_t);
void SWITCH_LAYER(int);
void CLICK_MOUSE(uint8_t);
// Keymap helper
#define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;}
#define PC(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;} \
for(int i = 0; i < stenoLayerCount; i++) { \
uint32_t refChord = stenoLayers[i] | chord; \
if (cChord == (refChord)) { if (!lookup) {act;} return refChord;}; \
}
// Shift to internal representation
// i.e) S(teno)R(ight)F
#define STN(n) (1L<<n)
enum ORDER {
SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR,
SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2
};
// Break it all out
#define FN STN(SFN)
#define PWR STN(SPWR)
#define ST1 STN(SST1)
#define ST2 STN(SST2)
#define ST3 STN(SST3)
#define ST4 STN(SST4)
#define LNO STN(SNUML) // STN1-6
#define RNO STN(SNUMR) // STN7-C
#define RES1 STN(SRES1) // Use reserved for sticky state
#define RES2 STN(SRES2)
#define LSU STN(SLSU)
#define LSD STN(SLSD)
#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
#define LK STN(SLK)
#define LP STN(SLP)
#define LW STN(SLW)
#define LH STN(SLH)
#define LR STN(SLR)
#define LA STN(SLA)
#define LO STN(SLO)
#define RE STN(SRE)
#define RU STN(SRU)
#define RF STN(SRF)
#define RR STN(SRR)
#define RP STN(SRP)
#define RB STN(SRB)
#define RL STN(SRL)
#define RG STN(SRG)
#define RT STN(SRT)
#define RS STN(SRS)
#define RD STN(SRD)
#define RZ STN(SRZ)

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@ -0,0 +1,60 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copy and worked on with love from the EZ team
#pragma once
#include "config_common.h"
#define VERBOSE
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1337
#define DEVICE_VER 0x0001
#define MANUFACTURER g Heavy Industries
#define PRODUCT ErgoTaco
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
#define MATRIX_COLS 1
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL || get_mods() == MOD_MASK_SHIFT)
#define DEBOUNCE 5
#define USB_MAX_POWER_CONSUMPTION 500

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@ -0,0 +1,72 @@
#include QMK_KEYBOARD_H
bool i2c_initialized = 0;
i2c_status_t mcp23018_status = 0x20;
void matrix_init_kb(void) {
// (tied to Vcc for hardware convenience)
//DDRB &= ~(1<<4); // set B(4) as input
//PORTB &= ~(1<<4); // set B(4) internal pull-up disabled
// unused pins
// set as input with internal pull-up enabled
DDRB &= ~(1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTB |= (1<<4 | 1<<5 | 1<<6 | 1<<7);
DDRC &= ~(1<<7 | 1<<6);
PORTC |= (1<<7 | 1<<6);
DDRD &= ~(1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTD |= (1<<4 | 1<<5 | 1<<6 | 1<<7);
DDRE &= ~(1<<6);
PORTE |= (1<<6);
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<6 | 1<<7);
matrix_init_user();
}
uint8_t init_mcp23018(void) {
print("starting init");
mcp23018_status = 0x20;
// I2C subsystem
// uint8_t sreg_prev;
// sreg_prev=SREG;
// cli();
if (i2c_initialized == 0) {
i2c_init(); // on pins D(1,0)
i2c_initialized = true;
_delay_ms(1000);
}
// set pin direction
// - unused : input : 1
// - input : input : 1
// - driving : output : 0
mcp23018_status = i2c_start(I2C_ADDR_WRITE, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
mcp23018_status = i2c_write(IODIRA, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
mcp23018_status = i2c_write(0b00000000, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
mcp23018_status = i2c_write(0b11111111, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
i2c_stop();
// set pull-up
// - unused : on : 1
// - input : on : 1
// - driving : off : 0
mcp23018_status = i2c_start(I2C_ADDR_WRITE, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
mcp23018_status = i2c_write(GPPUA, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
mcp23018_status = i2c_write(0b00000000, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
mcp23018_status = i2c_write(0b11111111, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out;
out:
i2c_stop();
// SREG=sreg_prev;
//uprintf("Init %x\n", mcp23018_status);
return mcp23018_status;
}

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#pragma once
#include <util/delay.h>
#include <stdint.h>
#include <stdbool.h>
#include "quantum.h"
#include "i2c_master.h"
#include "matrix.h"
extern i2c_status_t mcp23018_status;
#define ERGODOX_EZ_I2C_TIMEOUT 1000
// I2C aliases and register addresses (see "mcp23018.md")
//#define I2C_ADDR 0b0100000
#define I2C_ADDR 0x20
#define I2C_ADDR_WRITE ( (I2C_ADDR<<1) | I2C_WRITE )
#define I2C_ADDR_READ ( (I2C_ADDR<<1) | I2C_READ )
#define IODIRA 0x00 // i/o direction register
#define IODIRB 0x01
#define GPPUA 0x0C // GPIO pull-up resistor register
#define GPPUB 0x0D
#define GPIOA 0x12 // general purpose i/o port register (write modifies OLAT)
#define GPIOB 0x13
#define OLATA 0x14 // output latch register
#define OLATB 0x15
void init_ergodox(void);
uint8_t init_mcp23018(void);
/* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- */
#define LAYOUT( \
L00,L01,L02,L03,L04,L05, R00,R01,R02,R03,R04,R05) \
\
/* matrix positions */ \
{ \
{R00}, \
{R01}, \
{R02}, \
{R03}, \
{R04}, \
{R05}, \
{L05}, \
{L04}, \
{L03}, \
{L02}, \
{L01}, \
{L00}, \
}

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@ -0,0 +1,59 @@
{
"keyboard_name": "ErgoTaco",
"url": "http://gboards.ca",
"maintainer": "germ",
"layouts": {
"LAYOUT": {
"layout": [
{
"x": 0,
"y": 1.25
},
{
"x": 1,
"y": 0.75
},
{
"x": 2,
"y": 0.5
},
{
"x": 3,
"y": 0.25
},
{
"x": 4,
"y": 1
},
{
"x": 5,
"y": 1.75
},
{
"x": 7,
"y": 1.75
},
{
"x": 8,
"y": 1
},
{
"x": 9,
"y": 0.25
},
{
"x": 10,
"y": 0.5
},
{
"x": 11,
"y": 0.75
},
{
"x": 12,
"y": 1.25
}
]
}
}
}

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/* Good on you for modifying your layout! if you don't have
* time to read the QMK docs, a list of keycodes can be found at
*
* https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
*
* There's also a template for adding new layers at the bottom of this file!
*/
#include QMK_KEYBOARD_H
#define FIESTA 0 // default layer
#define TACOTIME 1 // symbols
// Blank template at the bottom
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap template
*
* ,-------------------------------------------------. ,--------------------------------------------.
* | | | | | | | | | | | | | | |
* `-------+------+------+------+------+-------------' `-------+------+------+------+------+--------' */
[FIESTA] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H
),
};
/* Keymap template
*
* ,-------------------------------------------------. ,--------------------------------------------.
* | | | | | | | | | | | | | | |
* `-------+------+------+------+------+-------------' `-------+------+------+------+------+--------'
[FIESTA] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
*/

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This is the default keymap for the ErgoTaco, Make it your own!
## Settings
To edit various settings, enable the 1u trackball and whatnot please modify /keyboards/gboards/ergotaco/keymaps/default/rules.mk
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!

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#Debug options
VERBOSE = yes
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = yes

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