Rename RGB fractal (#15174)

Co-authored-by: filterpaper <filterpaper@localhost>
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Albert Y 2021-11-17 03:14:57 +08:00 • committed by GitHub
commit 557e5ddf99
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3 changed files with 7 additions and 7 deletions

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@ -453,7 +453,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
@ -508,7 +508,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
|`#define ENABLE_RGB_MATRIX_FRACTAL` |Enables `RGB_MATRIX_FRACTAL` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
?> These modes don't require any additional defines.

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@ -0,0 +1,74 @@
/* Copyright (C) 2021 @filterpaper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Inspired from 4x12 fractal created by @schwarzgrau
#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static bool PIXEL_FRACTAL(effect_params_t* params) {
# define MID_COL MATRIX_COLS / 2
static bool led[MATRIX_ROWS][MATRIX_COLS];
static uint32_t wait_timer = 0;
if (wait_timer > g_rgb_timer) {
return false;
}
inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }
RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards
if (led[h][l]) {
rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0);
}
led[h][l] = led[h][l + 1];
}
for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards
if (led[h][r]) {
rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0);
}
led[h][r] = led[h][r - 1];
}
// Light both middle columns
if (led[h][MID_COL]) {
rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0);
}
if (led[h][MID_COL - 1]) {
rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0);
}
// Generate new random fractal columns
led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true;
}
wait_timer = g_rgb_timer + interval();
return false;
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL

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@ -26,8 +26,8 @@
#include "hue_breathing_anim.h"
#include "hue_pendulum_anim.h"
#include "hue_wave_anim.h"
#include "fractal_anim.h"
#include "pixel_rain_anim.h"
#include "pixel_fractal_anim.h"
#include "typing_heatmap_anim.h"
#include "digital_rain_anim.h"
#include "solid_reactive_simple_anim.h"